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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\Ogre.log
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16:56:41: Creating resource group General 16:56:41: Creating resource group Internal 16:56:41: Creating resource group Autodetect 16:56:41: SceneManagerFactory for type 'DefaultSceneManager' registered. 16:56:41: Registering ResourceManager for type Material 16:56:41: Registering ResourceManager for type Mesh 16:56:41: Registering ResourceManager for type Skeleton 16:56:41: MovableObjectFactory for type 'ParticleSystem' registered. 16:56:41: OverlayElementFactory for type Panel registered. 16:56:41: OverlayElementFactory for type BorderPanel registered. 16:56:41: OverlayElementFactory for type TextArea registered. 16:56:41: Registering ResourceManager for type Font 16:56:41: ArchiveFactory for archive type FileSystem registered. 16:56:41: ArchiveFactory for archive type Zip registered. 16:56:41: FreeImage version: 3.10.0 16:56:41: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 16:56:41: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2 16:56:41: DDS codec registering 16:56:41: Registering ResourceManager for type HighLevelGpuProgram 16:56:41: Registering ResourceManager for type Compositor 16:56:41: MovableObjectFactory for type 'Entity' registered. 16:56:41: MovableObjectFactory for type 'Light' registered. 16:56:41: MovableObjectFactory for type 'BillboardSet' registered. 16:56:41: MovableObjectFactory for type 'ManualObject' registered. 16:56:41: MovableObjectFactory for type 'BillboardChain' registered. 16:56:41: MovableObjectFactory for type 'RibbonTrail' registered. 16:56:41: Loading library .\RenderSystem_Direct3D9_d 16:56:41: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library .\RenderSystem_Direct3D9_d. System Error: The specified module could not be found. in DynLib::load at ..\src\OgreDynLib.cpp (line 80)
Ogre.log
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