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GameEntity.cpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\GameFactory\GameEntity.cpp
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#include "GameEntity.h" #include "GameScene.h" GameEntity::GameEntity(VisualObject* pVisualObject, PhysicalObject* pPhysicalObject): mVisualObj(pVisualObject),mPhysicalObj(pPhysicalObject){ initialize(); } GameEntity::GameEntity(){ initialize(); } void GameEntity::initialize(){ //add itself to the scene GameScene::GetSingleton()->_addEntity(this); } GameEntity::~GameEntity(){ //remove itself to the scene GameScene::GetSingleton()->_removeEntity(this); SAFE_DELETE(mVisualObj); SAFE_DELETE(mPhysicalObj); } void GameEntity::FrameMove(Real elapsedTime){ mPhysicalObj->FrameMove(elapsedTime); mVisualObj->FrameMove(elapsedTime);//must be after physical object, to receive all updated pos from physical object }
GameEntity.cpp
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