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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\assert.hpp
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// // boost/assert.hpp - BOOST_ASSERT(expr) // // Copyright (c) 2001, 2002 Peter Dimov and Multi Media Ltd. // Copyright (c) 2007 Peter Dimov // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Note: There are no include guards. This is intentional. // // See http://www.boost.org/libs/utility/assert.html for documentation. // #undef BOOST_ASSERT #if defined(BOOST_DISABLE_ASSERTS) # define BOOST_ASSERT(expr) ((void)0) #elif defined(BOOST_ENABLE_ASSERT_HANDLER) #include
namespace boost { void assertion_failed(char const * expr, char const * function, char const * file, long line); // user defined } // namespace boost #define BOOST_ASSERT(expr) ((expr)? ((void)0): ::boost::assertion_failed(#expr, BOOST_CURRENT_FUNCTION, __FILE__, __LINE__)) #else # include
// .h to support old libraries w/o
- effect is the same # define BOOST_ASSERT(expr) assert(expr) #endif #undef BOOST_VERIFY #if defined(BOOST_DISABLE_ASSERTS) || ( !defined(BOOST_ENABLE_ASSERT_HANDLER) && defined(NDEBUG) ) # define BOOST_VERIFY(expr) ((void)(expr)) #else # define BOOST_VERIFY(expr) BOOST_ASSERT(expr) #endif
assert.hpp
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