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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\timer.hpp
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// boost timer.hpp header file ---------------------------------------------// // Copyright Beman Dawes 1994-99. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/timer for documentation. // Revision History // 01 Apr 01 Modified to use new
header. (JMaddock) // 12 Jan 01 Change to inline implementation to allow use without library // builds. See docs for more rationale. (Beman Dawes) // 25 Sep 99 elapsed_max() and elapsed_min() added (John Maddock) // 16 Jul 99 Second beta // 6 Jul 99 Initial boost version #ifndef BOOST_TIMER_HPP #define BOOST_TIMER_HPP #include
#include
#include
# ifdef BOOST_NO_STDC_NAMESPACE namespace std { using ::clock_t; using ::clock; } # endif namespace boost { // timer -------------------------------------------------------------------// // A timer object measures elapsed time. // It is recommended that implementations measure wall clock rather than CPU // time since the intended use is performance measurement on systems where // total elapsed time is more important than just process or CPU time. // Warnings: The maximum measurable elapsed time may well be only 596.5+ hours // due to implementation limitations. The accuracy of timings depends on the // accuracy of timing information provided by the underlying platform, and // this varies a great deal from platform to platform. class timer { public: timer() { _start_time = std::clock(); } // postcondition: elapsed()==0 // timer( const timer& src ); // post: elapsed()==src.elapsed() // ~timer(){} // timer& operator=( const timer& src ); // post: elapsed()==src.elapsed() void restart() { _start_time = std::clock(); } // post: elapsed()==0 double elapsed() const // return elapsed time in seconds { return double(std::clock() - _start_time) / CLOCKS_PER_SEC; } double elapsed_max() const // return estimated maximum value for elapsed() // Portability warning: elapsed_max() may return too high a value on systems // where std::clock_t overflows or resets at surprising values. { return (double((std::numeric_limits
::max)()) - double(_start_time)) / double(CLOCKS_PER_SEC); } double elapsed_min() const // return minimum value for elapsed() { return double(1)/double(CLOCKS_PER_SEC); } private: std::clock_t _start_time; }; // timer } // namespace boost #endif // BOOST_TIMER_HPP
timer.hpp
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