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noparser.c - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\lua-5.1.4\etc\noparser.c
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/* * The code below can be used to make a Lua core that does not contain the * parsing modules (lcode, llex, lparser), which represent 35% of the total core. * You'll only be able to load binary files and strings, precompiled with luac. * (Of course, you'll have to build luac with the original parsing modules!) * * To use this module, simply compile it ("make noparser" does that) and list * its object file before the Lua libraries. The linker should then not load * the parsing modules. To try it, do "make luab". * * If you also want to avoid the dump module (ldump.o), define NODUMP. * #define NODUMP */ #define LUA_CORE #include "llex.h" #include "lparser.h" #include "lzio.h" LUAI_FUNC void luaX_init (lua_State *L) { UNUSED(L); } LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, const char *name) { UNUSED(z); UNUSED(buff); UNUSED(name); lua_pushliteral(L,"parser not loaded"); lua_error(L); return NULL; } #ifdef NODUMP #include "lundump.h" LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip) { UNUSED(f); UNUSED(w); UNUSED(data); UNUSED(strip); #if 1 UNUSED(L); return 0; #else lua_pushliteral(L,"dumper not loaded"); lua_error(L); #endif } #endif
noparser.c
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