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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\handle.hpp
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// Copyright (c) 2005 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_HANDLE_050420_HPP #define LUABIND_HANDLE_050420_HPP #include
#include
#include
namespace luabind { // A reference to a Lua value. Represents an entry in the // registry table. class handle { public: handle(); handle(lua_State* interpreter, int stack_index); handle(handle const& other); ~handle(); handle& operator=(handle const& other); void swap(handle& other); void push(lua_State* interpreter) const; lua_State* interpreter() const; void replace(lua_State* interpreter, int stack_index); private: lua_State* m_interpreter; int m_index; }; inline handle::handle() : m_interpreter(0) , m_index(LUA_NOREF) {} inline handle::handle(handle const& other) : m_interpreter(other.m_interpreter) , m_index(LUA_NOREF) { if (m_interpreter == 0) return; detail::getref(m_interpreter, other.m_index); m_index = detail::ref(m_interpreter); } inline handle::handle(lua_State* interpreter, int stack_index) : m_interpreter(interpreter) , m_index(LUA_NOREF) { lua_pushvalue(interpreter, stack_index); m_index = detail::ref(interpreter); } inline handle::~handle() { if (m_interpreter && m_index != LUA_NOREF) detail::unref(m_interpreter, m_index); } inline handle& handle::operator=(handle const& other) { handle(other).swap(*this); return *this; } inline void handle::swap(handle& other) { std::swap(m_interpreter, other.m_interpreter); std::swap(m_index, other.m_index); } inline void handle::push(lua_State* interpreter) const { detail::getref(interpreter, m_index); } inline lua_State* handle::interpreter() const { return m_interpreter; } inline void handle::replace(lua_State* interpreter, int stack_index) { lua_pushvalue(interpreter, stack_index); lua_rawseti(interpreter, LUA_REGISTRYINDEX, m_index); } template<> struct value_wrapper_traits
{ typedef boost::mpl::true_ is_specialized; static lua_State* interpreter(handle const& value) { return value.interpreter(); } static void unwrap(lua_State* interpreter, handle const& value) { value.push(interpreter); } static bool check(...) { return true; } }; } // namespace luabind #endif // LUABIND_HANDLE_050420_HPP
handle.hpp
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