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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\test\main.cpp
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// Copyright (c) 2005 Daniel Wallin, Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #include
extern "C" { #include "lauxlib.h" #include "lualib.h" } #include
#include "test.hpp" extern "C" struct lua_State; void test_main(lua_State*); struct lua_state { lua_state(); ~lua_state(); operator lua_State*() const; void check() const; private: lua_State* m_state; int m_top; }; lua_state::lua_state() : m_state(lua_open()) { luaopen_base(m_state); #if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501 // lua 5.1 or newer luaL_openlibs(m_state); #else // lua 5.0.2 or older lua_baselibopen(m_state); #endif m_top = lua_gettop(m_state); luabind::open(m_state); } lua_state::~lua_state() { TEST_CHECK(lua_gettop(m_state) == m_top); lua_close(m_state); } void lua_state::check() const { TEST_CHECK(lua_gettop(m_state) == m_top); } lua_state::operator lua_State*() const { return m_state; } int pcall_handler(lua_State* L) { return 1; } void dostring(lua_State* state, char const* str) { lua_pushcclosure(state, &pcall_handler, 0); if (luaL_loadbuffer(state, str, std::strlen(str), str)) { std::string err(lua_tostring(state, -1)); lua_pop(state, 2); throw err; } if (lua_pcall(state, 0, 0, -2)) { std::string err(lua_tostring(state, -1)); lua_pop(state, 2); throw err; } lua_pop(state, 1); } bool tests_failure = false; void report_failure(char const* err, char const* file, int line) { std::cerr << file << ":" << line << "\"" << err << "\"\n"; tests_failure = true; } int main() { lua_state L; try { test_main(L); return tests_failure ? 1 : 0; } catch (luabind::error const& e) { std::cerr << "Terminated with exception: \"" << e.what() << "\"\n" << lua_tostring(e.state(), -1) << "\n"; return 1; } catch (std::exception const& e) { std::cerr << "Terminated with exception: \"" << e.what() << "\"\n"; return 1; } catch (...) { std::cerr << "Terminated with unknown exception\n"; return 1; } }
main.cpp
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