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test_attributes.cpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\test\test_attributes.cpp
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// Copyright (c) 2004 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #include "test.hpp" #include
struct A { int get() const { return 5; } }; struct B : A { }; struct C { int a; }; struct property_test : counted_type
{ property_test(): o(6), c_ref(&c) {} ~property_test() { c.a = 0; } std::string str_; int a_; float o; signed char b; C c; C* c_ref; void set(int a) { a_ = a; } int get() const { return a_; } void setA(A* a) {} A* getA() const { return 0; } void set_str(const char* str) { str_ = str; } const char* get_str() const { return str_.c_str(); } }; COUNTER_GUARD(property_test); void free_setter(property_test& p, int a) { p.set(a); } int free_getter(const property_test& p) { return p.get(); } void test_main(lua_State* L) { using namespace luabind; module(L) [ class_
("property") .def(luabind::constructor<>()) .def("get", &property_test::get) .property("a", &property_test::get, &property_test::set) .property("str", &property_test::get_str, &property_test::set_str) .property("A", &property_test::getA, &property_test::setA) .def_readonly("o", &property_test::o) .property("free", &free_getter, &free_setter) .def_readwrite("b", &property_test::b) .def_readwrite("c", &property_test::c) .def_readwrite("c_ref", &property_test::c_ref), class_
("A") .def(constructor<>()) .property("a", &A::get), class_
("B") .def(constructor<>()) .property("x", &A::get), class_
("C") .def(constructor<>()) .def_readwrite("a", &C::a) ]; DOSTRING(L, "test = property()\n"); DOSTRING(L, "test.a = 5\n" "assert(test.a == 5)"); DOSTRING(L, "assert(test.o == 6)"); DOSTRING(L, "test.new_member = 'foo'\n" "assert(test.new_member == 'foo')"); DOSTRING(L, "property.new_member2 = 'bar'\n" "assert(property.new_member2 == 'bar')"); DOSTRING(L, "b = property()\n" "assert(b.new_member2 == 'bar')"); DOSTRING(L, "test.str = 'foobar'\n" "assert(test.str == 'foobar')\n"); DOSTRING(L, "test.free = 6\n" "assert(test.free == 6)\n"); DOSTRING(L, "test.b = 3\n" "assert(test.b == 3)\n"); DOSTRING(L, "test.c.a = 1\n" "assert(test.c.a == 1)\n" "assert(test.c_ref.a == 1)"); DOSTRING(L, "t1 = property()\n" "c = t1.c\n" "c2 = t1.c_ref\n" "c.a = 1\n" "t1 = nil\n" "collectgarbage()\n" "collectgarbage()\n" "assert(c.a == 1)\n" "assert(c2.a == 1)"); DOSTRING(L, "a = B()\n"); DOSTRING(L, "assert(a.a == 5)\n"); DOSTRING(L, "assert(a.x == 5)\n"); }
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