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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\Ogre.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef _Ogre_H__ #define _Ogre_H__ // This file includes all the other files which you will need to build a client application #include "OgrePrerequisites.h" #include "OgreAnimation.h" #include "OgreAnimationState.h" #include "OgreAnimationTrack.h" #include "OgreAny.h" #include "OgreArchive.h" #include "OgreArchiveManager.h" #include "OgreAxisAlignedBox.h" #include "OgreBillboardChain.h" #include "OgreBillboardSet.h" #include "OgreBone.h" #include "OgreCamera.h" #include "OgreConfigFile.h" #include "OgreControllerManager.h" #include "OgreDataStream.h" #include "OgreEntity.h" #include "OgreException.h" #include "OgreFrustum.h" #include "OgreGpuProgram.h" #include "OgreGpuProgramManager.h" #include "OgreHardwareBufferManager.h" #include "OgreHardwareIndexBuffer.h" #include "OgreHardwarePixelBuffer.h" #include "OgreHardwareOcclusionQuery.h" #include "OgreHardwareVertexBuffer.h" #include "OgreHardwarePixelBuffer.h" #include "OgreHighLevelGpuProgram.h" #include "OgreHighLevelGpuProgramManager.h" #include "OgreKeyFrame.h" #include "OgreLight.h" #include "OgreLogManager.h" #include "OgreManualObject.h" #include "OgreMaterial.h" #include "OgreMaterialManager.h" #include "OgreMaterialSerializer.h" #include "OgreMath.h" #include "OgreMatrix3.h" #include "OgreMatrix4.h" #include "OgreMesh.h" #include "OgreMeshManager.h" #include "OgreMeshSerializer.h" #include "OgreOverlay.h" #include "OgreOverlayContainer.h" #include "OgreOverlayElement.h" #include "OgreOverlayManager.h" #include "OgreParticleAffector.h" #include "OgreParticleEmitter.h" #include "OgreParticleSystemManager.h" #include "OgrePass.h" #include "OgrePatchMesh.h" #include "OgrePatchSurface.h" #include "OgreProfiler.h" #include "OgreRadixSort.h" #include "OgreRenderQueueInvocation.h" #include "OgreRenderQueueListener.h" #include "OgreRenderSystem.h" #include "OgreRenderTargetListener.h" #include "OgreRenderTexture.h" #include "OgreRenderWindow.h" #include "OgreResourceBackgroundQueue.h" #include "OgreResourceGroupManager.h" #include "OgreRibbonTrail.h" #include "OgreRoot.h" #include "OgreSceneManager.h" #include "OgreSceneManagerEnumerator.h" #include "OgreSceneNode.h" #include "OgreSimpleRenderable.h" #include "OgreSkeleton.h" #include "OgreSkeletonInstance.h" #include "OgreSkeletonManager.h" #include "OgreSkeletonSerializer.h" #include "OgreStaticGeometry.h" #include "OgreString.h" #include "OgreStringConverter.h" #include "OgreStringVector.h" #include "OgreSubEntity.h" #include "OgreSubMesh.h" #include "OgreTechnique.h" #include "OgreTextureManager.h" #include "OgreTextureUnitState.h" #include "OgreUserDefinedObject.h" #include "OgreVector2.h" #include "OgreViewport.h" #include "OgreCompositor.h" #include "OgreCompositorManager.h" #include "OgreCompositorChain.h" #include "OgreCompositorInstance.h" #include "OgreCompositionTechnique.h" #include "OgreCompositionPass.h" #include "OgreCompositionTargetPass.h" #include "OgreWindowEventUtilities.h" #include "OgreShadowCameraSetup.h" #include "OgreShadowCameraSetupFocused.h" #include "OgreShadowCameraSetupLiSPSM.h" #include "OgreShadowCameraSetupPlaneOptimal.h" // .... more to come #endif
Ogre.h
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