x
Yes
No
Do you want to visit DriveHQ English website?
首页
产品服务
价格
免费试用
下载客户端
关于我们
云文件服务
|
云备份服务
|
FTP服务
|
企业邮箱服务
|
网站托管
|
客户端软件
云文件服务
云备份服务
FTP服务
企业级邮箱服务
网站托管
客户端软件
OgreCompositionTechnique.h - Hosted on DriveHQ Cloud IT Platform
返回上层目录
上传
下载
共享
发布
新建文件夹
新建文件
复制
剪切
删除
粘贴
评论
升级服务
路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreCompositionTechnique.h
旋转
特效
属性
历史版本
/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __CompositionTechnique_H__ #define __CompositionTechnique_H__ #include "OgrePrerequisites.h" #include "OgrePixelFormat.h" #include "OgreIteratorWrappers.h" namespace Ogre { /** Base composition technique, can be subclassed in plugins. */ class _OgreExport CompositionTechnique { public: CompositionTechnique(Compositor *parent); virtual ~CompositionTechnique(); /// Local texture definition class TextureDefinition { public: String name; size_t width; // 0 means adapt to target width size_t height; // 0 means adapt to target height PixelFormat format; TextureDefinition() :width(0), height(0), format(PF_R8G8B8A8){} }; /// Typedefs for several iterators typedef std::vector
TargetPasses; typedef VectorIterator
TargetPassIterator; typedef std::vector
TextureDefinitions; typedef VectorIterator
TextureDefinitionIterator; /** Create a new local texture definition, and return a pointer to it. @param name Name of the local texture */ TextureDefinition *createTextureDefinition(const String &name); /** Remove and destroy a local texture definition. */ void removeTextureDefinition(size_t idx); /** Get a local texture definition. */ TextureDefinition *getTextureDefinition(size_t idx); /** Get the number of local texture definitions. */ size_t getNumTextureDefinitions(); /** Remove all Texture Definitions */ void removeAllTextureDefinitions(); /** Get an iterator over the TextureDefinitions in this Technique. */ TextureDefinitionIterator getTextureDefinitionIterator(void); /** Create a new target pass, and return a pointer to it. */ CompositionTargetPass *createTargetPass(); /** Remove a target pass. It will also be destroyed. */ void removeTargetPass(size_t idx); /** Get a target pass. */ CompositionTargetPass *getTargetPass(size_t idx); /** Get the number of target passes. */ size_t getNumTargetPasses(); /** Remove all target passes. */ void removeAllTargetPasses(); /** Get an iterator over the TargetPasses in this Technique. */ TargetPassIterator getTargetPassIterator(void); /** Get output (final) target pass */ CompositionTargetPass *getOutputTargetPass(); /** Determine if this technique is supported on the current rendering device. @param allowTextureDegradation True to accept a reduction in texture depth */ virtual bool isSupported(bool allowTextureDegradation); /** Create an instance of this technique. */ virtual CompositorInstance *createInstance(CompositorChain *chain); /** Destroy an instance of this technique. */ virtual void destroyInstance(CompositorInstance *instance); /** Get parent object */ Compositor *getParent(); private: /// Parent compositor Compositor *mParent; /// Local texture definitions TextureDefinitions mTextureDefinitions; /// Intermediate target passes TargetPasses mTargetPasses; /// Output target pass (can be only one) CompositionTargetPass *mOutputTarget; /// List of instances typedef std::vector
Instances; Instances mInstances; }; } #endif
OgreCompositionTechnique.h
网页地址
文件地址
上一页
31/217
下一页
下载
( 5 KB )
Comments
Total ratings:
0
Average rating:
无评论
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.