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OgreMemoryManager.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreMemoryManager.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ //---- ORIGINAL COPYRIGHT FOLLOWS ------------------------------------------- // --------------------------------------------------------------------------------------------------------------------------------- // Copyright 2000, Paul Nettle. All rights reserved. // // You are free to use this source code in any commercial or non-commercial product. // // mmgr.cpp - Memory manager & tracking software // // The most recent version of this software can be found at: ftp://ftp.GraphicsPapers.com/pub/ProgrammingTools/MemoryManagers/ // // [NOTE: Best when viewed with 8-character tabs] // // --------------------------------------------------------------------------------------------------------------------------------- #ifndef __MemoryManager_H__ #define __MemoryManager_H__ #include "OgrePlatform.h" #include "OgreStdHeaders.h" namespace Ogre { /** @page memory_manager The memory manager information page @subsection desc Description The memory manager is a class that handles memory (de)allocation requests. @par This class works like a wrapper between the actual C memory allocation functions (*alloc, free) and the memory (de)allocation requests of the application. @par Why would such a class be needed? First of all, because we had some major issues with memory getting misued (read: deleted) over DLL boundaries. One thing this memory manager does is solve the problem by allocating all the memory in the OgreMain.dll/so process. @par Another use would be leak detection and memory misuse detection. With a custom memory manager, calls to new/delete and *alloc/free could be overseed and logged. @par Yet another use is the optimization of memory allocation for certain object types. One of the most common examples is a small object allocator. @subsection types Manager types There actually are two classes, one is the standard memory manager which only addresses memory allocation problems when deallocating across processes. @par The other is a modified version of the debugging memory manager written by Paul 'MidNight' Nettle (aka. the Fluid Studios Memory Manager). Obviously, the second one should be used only when debugging your application as it adds some visible overhead. @par You can switch between the two memory managers by setting the value of the OGRE_DEBUG_MEMORY_MANAGER macro in OgreConfig.h @subsection notes Implementation Note The class contains a static member of type MemoryManager. That is because we want the memory manager to be created even before we override the new([])/delete([]) operators. @subsection see See also
Paul Nettle's Memory Manager page at flipCode
- you can get the original source form here. */ #if OGRE_DEBUG_MEMORY_MANAGER && OGRE_DEBUG_MODE #ifndef __FUNCTION__ #define __FUNCTION__ "???" #endif } //----------------------------------------------------------------------------- // We have to declare the global new([])/delete([]) operators before declaring // the Ogre::MemoryManager class since it lists them as friend functions void *operator new(size_t reportedSize); void *operator new[](size_t reportedSize); void operator delete(void *reportedAddress); void operator delete[](void *reportedAddress); //----------------------------------------------------------------------------- namespace Ogre { /** For internal use only. \internal. @remarks This structure holds the allocation tracking information. So, for each allocation made, the overhead this memory manager adds is the size of this structure, the lengths of the names of the file and function in which the allocation was made and the padding size (which can be adjusted). */ typedef struct tag_au { size_t actualSize; size_t reportedSize; void *actualAddress; void *reportedAddress; char sourceFile[40]; char sourceFunc[40]; unsigned int sourceLine; unsigned int allocationType; bool breakOnDealloc; bool breakOnRealloc; unsigned int allocationNumber; unsigned int processID; struct tag_au *next; struct tag_au *prev; } sAllocUnit; typedef struct { size_t totalReportedMemory; size_t totalActualMemory; size_t peakReportedMemory; size_t peakActualMemory; size_t accumulatedReportedMemory; size_t accumulatedActualMemory; size_t accumulatedAllocUnitCount; size_t totalAllocUnitCount; size_t peakAllocUnitCount; } sMStats; enum { m_alloc_unknown = 0, m_alloc_new = 1, m_alloc_new_array = 2, m_alloc_malloc = 3, m_alloc_calloc = 4, m_alloc_realloc = 5, m_alloc_delete = 6, m_alloc_delete_array = 7, m_alloc_free = 8 }; /** See the \ref memory_manager. */ class _OgreExport MemoryManager { friend void * ::operator new(size_t); friend void * ::operator new[](size_t); friend void ::operator delete(void*); friend void ::operator delete[](void*); public: static MemoryManager& instance(void); private: /// This is used in the process tracking part of the memory manager. unsigned m_uProcessIDs; /// This is set to true when deinitialization takes place. bool m_bDeinitTime; #ifndef __BORLANDC__ private: #else public: #endif //------------------------------------------------------------------------- // Wrappers for the new/delete functions void *op_new_sc( size_t reportedSize, unsigned processID ); void *op_new_vc( size_t reportedSize, unsigned processID ); void *op_new_sc( size_t reportedSize, const char *sourceFile, int sourceLine, unsigned processID ); void *op_new_vc( size_t reportedSize, const char *sourceFile, int sourceLine, unsigned processID ); void op_del_sc( void *reportedAddress, unsigned processID ); void op_del_vc( void *reportedAddress, unsigned processID ); //------------------------------------------------------------------------- /** This function is intended for internal use only. \internal @remarks This function is used to return an unique handle for each process calling it. The returned unsigned int is then passed to the memory manager every time a re/de/allocation request is made, in order to check that deallocations don't occur in processes other than the ones in which allcations were made and so on. @par Actually, the problem of re/de/allocating in other processes was solved with the addition of the new memory manager, but you may want to limit the occurence of such events anyway, and this function helps you do just that. */ unsigned _getProcessID(); public: MemoryManager(); ~MemoryManager(); //------------------------------------------------------------------------- // Used by the macros void setOwner(const char *file, const unsigned int line, const char *func); //------------------------------------------------------------------------- //------------------------------------------------------------------------- // Allocation breakpoints bool &breakOnRealloc(void *reportedAddress); bool &breakOnDealloc( void *reportedAddress ); void breakOnAlloc( unsigned int count ); //------------------------------------------------------------------------- //------------------------------------------------------------------------- // The meat & potatoes of the memory tracking software /** This function is intended for internal use only. \internal @remarks This function is the actual memory allocator and acts as a bridge between OGRE and the C/C++ alloc/calloc functions. @par While memory allocation requests are made trough this function, the tracking of memory addresses is possible. Therefore, attempting to deallocate a portion of memory that was not allocated using this function will result in a warning given by the deallocator, dllocMem. */ void * allocMem( const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, const unsigned int allocationType, const size_t reportedSize, const unsigned processID ); /** This function is intended for internal use only. \internal @remarks This function is the actual memory reallocator and acts as a bridge between OGRE and the C/C++ realloc function. @par While memory reallocation requests are made trough this function, the tracking of memory addresses is possible. Therefore, attempting to deallocate a portion of memory that was not reallocated using this function will result in a warning given by the deallocator, dllocMem. @par As well, trying to reallocate memory that was not allocated using mallc/calloc will result in a warning. */ void * rllocMem( const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress, const unsigned processID ); /** This function is intended for internal use only. \internal @remarks This function is the actual memory deallocator and acts as a bridge between OGRE and the C/C++ free function. @par While memory deallocation requests are made trough this function, the tracking of memory addresses is possible. Therefore, attempting to deallocate a portion of memory that was not allocated using allocMem or rllocMem, trying to deallocate memory that was allocated with malloc using delete (and the corresponding permutations) or trying to deallocate memory allocated from from process will result in a warning. @note Actually, memory can be allocated in one process and deallocated in another, since the actual (de)allocation takes place in the memory space of the OgreMain library. @par Tracking this kind of (possible) errors exists because users may want to write their own memory allocator later on or they'd like to get rid of OGRE's memory allocator. */ void dllocMem( const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, const unsigned int deallocationType, const void *reportedAddress, const unsigned processID ); //------------------------------------------------------------------------- //------------------------------------------------------------------------- // Utilitarian functions bool validateAddr(const void *reportedAddress); bool validateAlloc(const sAllocUnit *allocUnit); bool validateAllAllocs(); //------------------------------------------------------------------------- //------------------------------------------------------------------------- // Unused RAM calculations unsigned int calcUnused( const sAllocUnit *allocUnit ); unsigned int calcAllUnused(); //------------------------------------------------------------------------- //------------------------------------------------------------------------- // Logging and reporting void dumpAllocUnit( const sAllocUnit *allocUnit, const char *prefix = "" ); void dumpMemReport( const char *filename = "memreport.log", const bool overwrite = true ); sMStats getMemStats(); //------------------------------------------------------------------------- }; } /** This variable exists separately in each module that links to the OGRE library and is used to track the ID of the current process from the perspective of the memory manager. @see unsigned Ogre::MemoryManager::_getProcessID() */ static unsigned gProcessID = 0; // When compiling in Visual C++ (occuring in VS2005 Express but not for VC 7.1) with // managed C++, should put the new([])/delete([]) overrides inside unmanaged context, // otherwise Visual C++ will link with overridden version of new([]) and CRT version // of delete([]), thus, mess up both of OGRE memory manager and CRT memory manager. #if defined(__cplusplus_cli) #pragma managed(push, off) #endif //----------------------------------------------------------------------------- // Overridden global new([])/delete([]) functions // inline void *operator new(size_t reportedSize) { if( !gProcessID ) gProcessID = Ogre::MemoryManager::instance()._getProcessID(); return Ogre::MemoryManager::instance().op_new_sc( reportedSize, gProcessID ); } inline void *operator new[](size_t reportedSize) { if( !gProcessID ) gProcessID = Ogre::MemoryManager::instance()._getProcessID(); return Ogre::MemoryManager::instance().op_new_vc( reportedSize, gProcessID ); } inline void operator delete(void *reportedAddress) { Ogre::MemoryManager::instance().op_del_sc( reportedAddress, gProcessID ); } inline void operator delete[](void *reportedAddress) { Ogre::MemoryManager::instance().op_del_vc( reportedAddress, gProcessID ); } //----------------------------------------------------------------------------- #if defined(__cplusplus_cli) #pragma managed(pop) #endif //----------------------------------------------------------------------------- // This header adds the *alloc/free macros, wrapping the C functions #include "OgreMemoryMacros.h" //----------------------------------------------------------------------------- #else /** See the \ref memory_manager. */ class _OgreExport MemoryManager { public: static MemoryManager& instance(void); MemoryManager(); ~MemoryManager(); /** Memory allocator - uses plain old malloc. */ void *allocMem( const char *szFile, size_t uLine, size_t count ) throw ( ); /** Memory re-allocator - uses plain old realloc. */ void *rllocMem( const char *szFile, size_t uLine, void *ptr , size_t count ) throw ( ); /** Memory allocator - uses plain old calloc. */ void *cllocMem( const char *szFile, size_t uLine, size_t num, size_t size ) throw ( ); /** Memory de-allocator - uses plain old free. */ void dllocMem( const char *szFile, size_t uLine, void *ptr ) throw ( ); }; } #endif #endif
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