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OgreMeshSerializer.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreMeshSerializer.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __MeshSerializer_H__ #define __MeshSerializer_H__ #include "OgrePrerequisites.h" #include "OgreMeshSerializerImpl.h" #include "OgreSerializer.h" namespace Ogre { /** Class for serialising mesh data to/from an OGRE .mesh file. @remarks This class allows exporters to write OGRE .mesh files easily, and allows the OGRE engine to import .mesh files into instatiated OGRE Meshes. Note that a .mesh file can include not only the Mesh, but also definitions of any Materials it uses (although this is optional, the .mesh can rely on the Material being loaded from another source, especially useful if you want to take advantage of OGRE's advanced Material properties which may not be available in your modeller). @par To export a Mesh:
Use the MaterialManager methods to create any dependent Material objects, if you want to export them with the Mesh.
Create a Mesh object and populate it using it's methods.
Call the exportMesh method
@par It's important to realise that this exporter uses OGRE terminology. In this context, 'Mesh' means a top-level mesh structure which can actually contain many SubMeshes, each of which has only one Material. Modelling packages may refer to these differently, for example in Milkshape, it says 'Model' instead of 'Mesh' and 'Mesh' instead of 'SubMesh', but the theory is the same. */ class _OgreExport MeshSerializer : public Serializer { public: MeshSerializer(); virtual ~MeshSerializer(); /** Exports a mesh to the file specified. @remarks This method takes an externally created Mesh object, and exports both it and optionally the Materials it uses to a .mesh file. @param pMesh Pointer to the Mesh to export @param filename The destination filename @param endianMode The endian mode of the written file */ void exportMesh(const Mesh* pMesh, const String& filename, Endian endianMode = ENDIAN_NATIVE); /** Imports Mesh and (optionally) Material data from a .mesh file DataStream. @remarks This method imports data from a DataStream opened from a .mesh file and places it's contents into the Mesh object which is passed in. @param stream The DataStream holding the .mesh data. Must be initialised (pos at the start of the buffer). @param pDest Pointer to the Mesh object which will receive the data. Should be blank already. */ void importMesh(DataStreamPtr& stream, Mesh* pDest); protected: static String msCurrentVersion; typedef std::map
MeshSerializerImplMap; MeshSerializerImplMap mImplementations; }; } #endif
OgreMeshSerializer.h
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