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OgrePolygon.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgrePolygon.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Copyright (c) 2006 Matthias Fink, netAllied GmbH
Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __Polygon_H__ #define __Polygon_H__ #include "OgrePrerequisites.h" #include "OgreVector3.h" namespace Ogre { /** The class represents a polygon in 3D space. @remarks It is made up of 3 or more vertices in a single plane, listed in counter-clockwise order. */ class _OgreExport Polygon { public: typedef std::vector
VertexList; typedef std::multimap
EdgeMap; typedef std::pair< Vector3, Vector3> Edge; protected: VertexList mVertexList; Vector3 mNormal; bool mIsNormalSet; /** Updates the normal. */ void updateNormal(void); public: Polygon(); ~Polygon(); Polygon( const Polygon& cpy ); /** Inserts a vertex at a specific position. @note Vertices must be coplanar. */ void insertVertex(const Vector3& vdata, size_t vertexIndex); /** Inserts a vertex at the end of the polygon. @note Vertices must be coplanar. */ void insertVertex(const Vector3& vdata); /** Returns a vertex. */ const Vector3& getVertex(size_t vertex) const; /** Sets a specific vertex of a polygon. @note Vertices must be coplanar. */ void setVertex(const Vector3& vdata, size_t vertexIndex); /** Removes duplicate vertices from a polygon. */ void removeDuplicates(void); /** Vertex count. */ size_t getVertexCount(void) const; /** Returns the polygon normal. */ const Vector3& getNormal(void); /** Deletes a specific vertex. */ void deleteVertex(size_t vertex); /** Stores the edges of the polygon in ccw order. The vertices are copied so the user has to take the deletion into account. */ void storeEdges(EdgeMap *edgeMap) const; /** Resets the object. */ void reset(void); /** Determines if the current object is equal to the compared one. */ bool operator == (const Polygon& rhs) const; /** Determines if the current object is not equal to the compared one. */ bool operator != (const Polygon& rhs) const { return !( *this == rhs ); } /** Prints out the polygon data. */ _OgreExport friend std::ostream& operator<< ( std::ostream& strm, const Polygon& poly ); }; } #endif
OgrePolygon.h
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