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OgreSerializer.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreSerializer.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __Serializer_H__ #define __Serializer_H__ #include "OgrePrerequisites.h" #include "OgreString.h" #include "OgreDataStream.h" namespace Ogre { /** Generic class for serialising data to / from binary stream-based files. @remarks This class provides a number of useful methods for exporting / importing data from stream-oriented binary files (e.g. .mesh and .skeleton). */ class _OgreExport Serializer { public: Serializer(); virtual ~Serializer(); /// The endianness of written files enum Endian { /// Use the platform native endian ENDIAN_NATIVE, /// Use big endian (0x1000 is serialised as 0x10 0x00) ENDIAN_BIG, /// Use little endian (0x1000 is serialised as 0x00 0x10) ENDIAN_LITTLE }; protected: uint32 mCurrentstreamLen; FILE* mpfFile; String mVersion; bool mFlipEndian; // default to native endian, derive from header // Internal methods virtual void writeFileHeader(void); virtual void writeChunkHeader(uint16 id, size_t size); void writeFloats(const float* const pfloat, size_t count); void writeFloats(const double* const pfloat, size_t count); void writeShorts(const uint16* const pShort, size_t count); void writeInts(const uint32* const pInt, size_t count); void writeBools(const bool* const pLong, size_t count); void writeObject(const Vector3& vec); void writeObject(const Quaternion& q); void writeString(const String& string); void writeData(const void* const buf, size_t size, size_t count); virtual void readFileHeader(DataStreamPtr& stream); virtual unsigned short readChunk(DataStreamPtr& stream); void readBools(DataStreamPtr& stream, bool* pDest, size_t count); void readFloats(DataStreamPtr& stream, float* pDest, size_t count); void readFloats(DataStreamPtr& stream, double* pDest, size_t count); void readShorts(DataStreamPtr& stream, uint16* pDest, size_t count); void readInts(DataStreamPtr& stream, uint32* pDest, size_t count); void readObject(DataStreamPtr& stream, Vector3& pDest); void readObject(DataStreamPtr& stream, Quaternion& pDest); String readString(DataStreamPtr& stream); String readString(DataStreamPtr& stream, size_t numChars); virtual void flipToLittleEndian(void* pData, size_t size, size_t count = 1); virtual void flipFromLittleEndian(void* pData, size_t size, size_t count = 1); virtual void flipEndian(void * pData, size_t size, size_t count); virtual void flipEndian(void * pData, size_t size); /// Determine the endianness of the incoming stream compared to native virtual void determineEndianness(DataStreamPtr& stream); /// Determine the endianness to write with based on option virtual void determineEndianness(Endian requestedEndian); }; } #endif
OgreSerializer.h
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