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scintilla-marshal.c - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\scintilla\gtk\scintilla-marshal.c
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#include
#ifdef G_ENABLE_DEBUG #define g_marshal_value_peek_boolean(v) g_value_get_boolean (v) #define g_marshal_value_peek_char(v) g_value_get_char (v) #define g_marshal_value_peek_uchar(v) g_value_get_uchar (v) #define g_marshal_value_peek_int(v) g_value_get_int (v) #define g_marshal_value_peek_uint(v) g_value_get_uint (v) #define g_marshal_value_peek_long(v) g_value_get_long (v) #define g_marshal_value_peek_ulong(v) g_value_get_ulong (v) #define g_marshal_value_peek_int64(v) g_value_get_int64 (v) #define g_marshal_value_peek_uint64(v) g_value_get_uint64 (v) #define g_marshal_value_peek_enum(v) g_value_get_enum (v) #define g_marshal_value_peek_flags(v) g_value_get_flags (v) #define g_marshal_value_peek_float(v) g_value_get_float (v) #define g_marshal_value_peek_double(v) g_value_get_double (v) #define g_marshal_value_peek_string(v) (char*) g_value_get_string (v) #define g_marshal_value_peek_param(v) g_value_get_param (v) #define g_marshal_value_peek_boxed(v) g_value_get_boxed (v) #define g_marshal_value_peek_pointer(v) g_value_get_pointer (v) #define g_marshal_value_peek_object(v) g_value_get_object (v) #else /* !G_ENABLE_DEBUG */ /* WARNING: This code accesses GValues directly, which is UNSUPPORTED API. * Do not access GValues directly in your code. Instead, use the * g_value_get_*() functions */ #define g_marshal_value_peek_boolean(v) (v)->data[0].v_int #define g_marshal_value_peek_char(v) (v)->data[0].v_int #define g_marshal_value_peek_uchar(v) (v)->data[0].v_uint #define g_marshal_value_peek_int(v) (v)->data[0].v_int #define g_marshal_value_peek_uint(v) (v)->data[0].v_uint #define g_marshal_value_peek_long(v) (v)->data[0].v_long #define g_marshal_value_peek_ulong(v) (v)->data[0].v_ulong #define g_marshal_value_peek_int64(v) (v)->data[0].v_int64 #define g_marshal_value_peek_uint64(v) (v)->data[0].v_uint64 #define g_marshal_value_peek_enum(v) (v)->data[0].v_int #define g_marshal_value_peek_flags(v) (v)->data[0].v_uint #define g_marshal_value_peek_float(v) (v)->data[0].v_float #define g_marshal_value_peek_double(v) (v)->data[0].v_double #define g_marshal_value_peek_string(v) (v)->data[0].v_pointer #define g_marshal_value_peek_param(v) (v)->data[0].v_pointer #define g_marshal_value_peek_boxed(v) (v)->data[0].v_pointer #define g_marshal_value_peek_pointer(v) (v)->data[0].v_pointer #define g_marshal_value_peek_object(v) (v)->data[0].v_pointer #endif /* !G_ENABLE_DEBUG */ /* NONE:INT,POINTER (scintilla-marshal.list:1) */ void scintilla_marshal_VOID__INT_POINTER (GClosure *closure, GValue *return_value, guint n_param_values, const GValue *param_values, gpointer invocation_hint, gpointer marshal_data) { typedef void (*GMarshalFunc_VOID__INT_POINTER) (gpointer data1, gint arg_1, gpointer arg_2, gpointer data2); register GMarshalFunc_VOID__INT_POINTER callback; register GCClosure *cc = (GCClosure*) closure; register gpointer data1, data2; g_return_if_fail (n_param_values == 3); if (G_CCLOSURE_SWAP_DATA (closure)) { data1 = closure->data; data2 = g_value_peek_pointer (param_values + 0); } else { data1 = g_value_peek_pointer (param_values + 0); data2 = closure->data; } callback = (GMarshalFunc_VOID__INT_POINTER) (marshal_data ? marshal_data : cc->callback); callback (data1, g_marshal_value_peek_int (param_values + 1), g_marshal_value_peek_pointer (param_values + 2), data2); }
scintilla-marshal.c
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