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KeyWords.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\scintilla\include\KeyWords.h
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// Scintilla source code edit control /** @file KeyWords.h ** Colourise for particular languages. **/ // Copyright 1998-2001 by Neil Hodgson
// The License.txt file describes the conditions under which this software may be distributed. #ifdef SCI_NAMESPACE namespace Scintilla { #endif typedef void (*LexerFunction)(unsigned int startPos, int lengthDoc, int initStyle, WordList *keywordlists[], Accessor &styler); /** * A LexerModule is responsible for lexing and folding a particular language. * The class maintains a list of LexerModules which can be searched to find a * module appropriate to a particular language. */ class LexerModule { protected: const LexerModule *next; int language; LexerFunction fnLexer; LexerFunction fnFolder; const char * const * wordListDescriptions; int styleBits; static const LexerModule *base; static int nextLanguage; public: const char *languageName; LexerModule(int language_, LexerFunction fnLexer_, const char *languageName_=0, LexerFunction fnFolder_=0, const char * const wordListDescriptions_[] = NULL, int styleBits_=5); virtual ~LexerModule() { } int GetLanguage() const { return language; } // -1 is returned if no WordList information is available int GetNumWordLists() const; const char *GetWordListDescription(int index) const; int GetStyleBitsNeeded() const; virtual void Lex(unsigned int startPos, int lengthDoc, int initStyle, WordList *keywordlists[], Accessor &styler) const; virtual void Fold(unsigned int startPos, int lengthDoc, int initStyle, WordList *keywordlists[], Accessor &styler) const; static const LexerModule *Find(int language); static const LexerModule *Find(const char *languageName); }; #ifdef SCI_NAMESPACE } #endif /** * Check if a character is a space. * This is ASCII specific but is safe with chars >= 0x80. */ inline bool isspacechar(unsigned char ch) { return (ch == ' ') || ((ch >= 0x09) && (ch <= 0x0d)); } inline bool iswordchar(char ch) { return isascii(ch) && (isalnum(ch) || ch == '.' || ch == '_'); } inline bool iswordstart(char ch) { return isascii(ch) && (isalnum(ch) || ch == '_'); } inline bool isoperator(char ch) { if (isascii(ch) && isalnum(ch)) return false; // '.' left out as it is used to make up numbers if (ch == '%' || ch == '^' || ch == '&' || ch == '*' || ch == '(' || ch == ')' || ch == '-' || ch == '+' || ch == '=' || ch == '|' || ch == '{' || ch == '}' || ch == '[' || ch == ']' || ch == ':' || ch == ';' || ch == '<' || ch == '>' || ch == ',' || ch == '/' || ch == '?' || ch == '!' || ch == '.' || ch == '~') return true; return false; }
KeyWords.h
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