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ExtInput.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\scintilla\macosx\ExtInput.h
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/******************************************************************************* Copyright (c) 2007 Adobe Systems Incorporated Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ********************************************************************************/ #ifndef _ExtInput_h #define _ExtInput_h #include
#include "Scintilla.h" namespace Scintilla { /** The ExtInput class provides TSM input services to Scintilla. It uses the indicators 0 and 1 (see SCI_INDICSETSTYLE) to apply underlines to partially converted text. */ class ExtInput { public: /** Attach extended input to a HIView with attached Scintilla. This installs the needed event handlers etc. */ static void attach (HIViewRef ref); /** Detach extended input from a HIViewwith attached Scintilla. */ static void detach (HIViewRef ref); /** Activate or deactivate extended input. This method should be called whenever the view gains or loses focus. */ static void activate (HIViewRef ref, bool on); /** Terminate extended input. */ static void stop (HIViewRef ref); }; } // end namespace #endif
ExtInput.h
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