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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\scintilla\macosx\PlatMacOSX.h
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#ifndef PLATMACOSX_H #define PLATMACOSX_H #include
#include
#include
#include
#include
#include
#include "QuartzTextLayout.h" #include "Platform.h" #include "Scintilla.h" namespace Scintilla { class SurfaceImpl : public Surface { private: bool unicodeMode; float x; float y; CGContextRef gc; /** The text layout instance */ QuartzTextLayout* textLayout; /** If the surface is a bitmap context, contains a reference to the bitmap data. */ uint8_t* bitmapData; /** If the surface is a bitmap context, stores the dimensions of the bitmap. */ int bitmapWidth; int bitmapHeight; /** Set the CGContext's fill colour to the specified allocated colour. */ void FillColour( const ColourAllocated& back ); // 24-bit RGB+A bitmap data constants static const int BITS_PER_COMPONENT = 8; static const int BITS_PER_PIXEL = BITS_PER_COMPONENT * 4; static const int BYTES_PER_PIXEL = BITS_PER_PIXEL / 8; public: SurfaceImpl(); ~SurfaceImpl(); void Init(WindowID wid); void Init(SurfaceID sid, WindowID wid); void InitPixMap(int width, int height, Surface *surface_, WindowID wid); CGContextRef GetContext() { return gc; } void Release(); bool Initialised(); void PenColour(ColourAllocated fore); /** Returns a CGImageRef that represents the surface. Returns NULL if this is not possible. */ CGImageRef GetImage(); void CopyImageRectangle(Surface &surfaceSource, PRectangle srcRect, PRectangle dstRect); int LogPixelsY(); int DeviceHeightFont(int points); void MoveTo(int x_, int y_); void LineTo(int x_, int y_); void Polygon(Scintilla::Point *pts, int npts, ColourAllocated fore, ColourAllocated back); void RectangleDraw(PRectangle rc, ColourAllocated fore, ColourAllocated back); void FillRectangle(PRectangle rc, ColourAllocated back); void FillRectangle(PRectangle rc, Surface &surfacePattern); void RoundedRectangle(PRectangle rc, ColourAllocated fore, ColourAllocated back); void AlphaRectangle(PRectangle rc, int cornerSize, ColourAllocated fill, int alphaFill, ColourAllocated outline, int alphaOutline, int flags); void Ellipse(PRectangle rc, ColourAllocated fore, ColourAllocated back); void Copy(PRectangle rc, Scintilla::Point from, Surface &surfaceSource); void DrawTextNoClip(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore, ColourAllocated back); void DrawTextClipped(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore, ColourAllocated back); void DrawTextTransparent(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore); void MeasureWidths(Font &font_, const char *s, int len, int *positions); int WidthText(Font &font_, const char *s, int len); int WidthChar(Font &font_, char ch); int Ascent(Font &font_); int Descent(Font &font_); int InternalLeading(Font &font_); int ExternalLeading(Font &font_); int Height(Font &font_); int AverageCharWidth(Font &font_); int SetPalette(Scintilla::Palette *pal, bool inBackGround); void SetClip(PRectangle rc); void FlushCachedState(); void SetUnicodeMode(bool unicodeMode_); void SetDBCSMode(int codePage); }; } #endif
PlatMacOSX.h
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