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ScintillaListBox.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\scintilla\macosx\ScintillaListBox.h
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/* * ScintillaMacOSX.h * tutorial * * Created by Evan Jones on Sun Sep 01 2002. * Copyright (c) 2002 __MyCompanyName__. All rights reserved. * */ #ifndef SCINTILLA_LISTBOX_H #define SCINTILLA_LISTBOX_H #include "TView.h" #include
#include
#include
#include
#include
#include "Platform.h" #include "Scintilla.h" static const OSType scintillaListBoxType = 'sclb'; namespace Scintilla { class ScintillaListBox : public TView { public: // Private so ScintillaListBox objects can not be copied ScintillaListBox(const ScintillaListBox &) : TView( NULL ) {} ScintillaListBox &operator=(const ScintillaListBox &) { return * this; } ~ScintillaListBox() {}; public: /** This is the class ID that we've assigned to Scintilla. */ static const CFStringRef kScintillaListBoxClassID; static const ControlKind kScintillaListBoxKind; ScintillaListBox( void* windowid ); /** Returns the HIView object kind, needed to subclass TView. */ virtual ControlKind GetKind() { return kScintillaListBoxKind; } private: virtual ControlPartCode HitTest( const HIPoint& where ); virtual void Draw( RgnHandle rgn, CGContextRef gc ); virtual OSStatus MouseDown( HIPoint& location, UInt32 modifiers, EventMouseButton button, UInt32 clickCount ); virtual OSStatus MouseUp( HIPoint& location, UInt32 modifiers, EventMouseButton button, UInt32 clickCount ); public: static HIViewRef Create(); private: static OSStatus Construct( HIViewRef inControl, TView** outView ); }; } #endif
ScintillaListBox.h
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