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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\scintilla\src\DocumentAccessor.h
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// Scintilla source code edit control /** @file DocumentAccessor.h ** Implementation of BufferAccess and StylingAccess on a Scintilla ** rapid easy access to contents of a Scintilla. **/ // Copyright 1998-2001 by Neil Hodgson
// The License.txt file describes the conditions under which this software may be distributed. #ifdef SCI_NAMESPACE namespace Scintilla { #endif class Document; /** */ class DocumentAccessor : public Accessor { // Private so DocumentAccessor objects can not be copied DocumentAccessor(const DocumentAccessor &source) : Accessor(), props(source.props) {} DocumentAccessor &operator=(const DocumentAccessor &) { return *this; } protected: Document *pdoc; PropSet &props; WindowID id; int lenDoc; char styleBuf[bufferSize]; int validLen; char chFlags; char chWhile; unsigned int startSeg; int startPosStyling; int mask; bool InternalIsLeadByte(char ch); void Fill(int position); public: DocumentAccessor(Document *pdoc_, PropSet &props_, WindowID id_=0) : Accessor(), pdoc(pdoc_), props(props_), id(id_), lenDoc(-1), validLen(0), chFlags(0), chWhile(0), startSeg(0), startPosStyling(0), mask(127) { // Initialize the mask to be big enough for any lexer. } ~DocumentAccessor(); bool Match(int pos, const char *s); char StyleAt(int position); int GetLine(int position); int LineStart(int line); int LevelAt(int line); int Length(); void Flush(); int GetLineState(int line); int SetLineState(int line, int state); int GetPropertyInt(const char *key, int defaultValue=0) { return props.GetInt(key, defaultValue); } char *GetProperties() { return props.ToString(); } WindowID GetWindow() { return id; } void StartAt(unsigned int start, char chMask=31); void SetFlags(char chFlags_, char chWhile_) {chFlags = chFlags_; chWhile = chWhile_; }; unsigned int GetStartSegment() { return startSeg; } void StartSegment(unsigned int pos); void ColourTo(unsigned int pos, int chAttr); void SetLevel(int line, int level); int IndentAmount(int line, int *flags, PFNIsCommentLeader pfnIsCommentLeader = 0); void IndicatorFill(int start, int end, int indicator, int value); }; #ifdef SCI_NAMESPACE } #endif
DocumentAccessor.h
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