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LineMarker.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\scintilla\src\LineMarker.h
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// Scintilla source code edit control /** @file LineMarker.h ** Defines the look of a line marker in the margin . **/ // Copyright 1998-2003 by Neil Hodgson
// The License.txt file describes the conditions under which this software may be distributed. #ifndef LINEMARKER_H #define LINEMARKER_H #ifdef SCI_NAMESPACE namespace Scintilla { #endif /** */ class LineMarker { public: int markType; ColourPair fore; ColourPair back; int alpha; XPM *pxpm; LineMarker() { markType = SC_MARK_CIRCLE; fore = ColourDesired(0,0,0); back = ColourDesired(0xff,0xff,0xff); alpha = SC_ALPHA_NOALPHA; pxpm = NULL; } LineMarker(const LineMarker &) { // Defined to avoid pxpm being blindly copied, not as real copy constructor markType = SC_MARK_CIRCLE; fore = ColourDesired(0,0,0); back = ColourDesired(0xff,0xff,0xff); alpha = SC_ALPHA_NOALPHA; pxpm = NULL; } ~LineMarker() { delete pxpm; } LineMarker &operator=(const LineMarker &) { // Defined to avoid pxpm being blindly copied, not as real assignment operator markType = SC_MARK_CIRCLE; fore = ColourDesired(0,0,0); back = ColourDesired(0xff,0xff,0xff); alpha = SC_ALPHA_NOALPHA; delete pxpm; pxpm = NULL; return *this; } void RefreshColourPalette(Palette &pal, bool want); void SetXPM(const char *textForm); void SetXPM(const char * const *linesForm); void Draw(Surface *surface, PRectangle &rc, Font &fontForCharacter); }; #ifdef SCI_NAMESPACE } #endif #endif
LineMarker.h
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