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RunStyles.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\scintilla\src\RunStyles.h
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/** @file RunStyles.h ** Data structure used to store sparse styles. **/ // Copyright 1998-2007 by Neil Hodgson
// The License.txt file describes the conditions under which this software may be distributed. /// Styling buffer using one element for each run rather than using /// a filled buffer. #ifdef SCI_NAMESPACE namespace Scintilla { #endif class RunStyles { public: Partitioning *starts; SplitVector
*styles; int RunFromPosition(int position); int SplitRun(int position); void RemoveRun(int run); void RemoveRunIfEmpty(int run); void RemoveRunIfSameAsPrevious(int run); public: RunStyles(); ~RunStyles(); int Length() const; int ValueAt(int position) const; int FindNextChange(int position, int end); int StartRun(int position); int EndRun(int position); // Returns true if some values may have changed bool FillRange(int &position, int value, int &fillLength); void SetValueAt(int position, int value); void InsertSpace(int position, int insertLength); void DeleteAll(); void DeleteRange(int position, int deleteLength); }; #ifdef SCI_NAMESPACE } #endif
RunStyles.h
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