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basic_io_object.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\asio\basic_io_object.hpp
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// // basic_io_object.hpp // ~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_BASIC_IO_OBJECT_HPP #define BOOST_ASIO_BASIC_IO_OBJECT_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include
#include
#include
namespace boost { namespace asio { /// Base class for all I/O objects. template
class basic_io_object : private noncopyable { public: /// The type of the service that will be used to provide I/O operations. typedef IoObjectService service_type; /// The underlying implementation type of I/O object. typedef typename service_type::implementation_type implementation_type; /// (Deprecated: use get_io_service().) Get the io_service associated with /// the object. /** * This function may be used to obtain the io_service object that the I/O * object uses to dispatch handlers for asynchronous operations. * * @return A reference to the io_service object that the I/O object will use * to dispatch handlers. Ownership is not transferred to the caller. */ boost::asio::io_service& io_service() { return service.get_io_service(); } /// Get the io_service associated with the object. /** * This function may be used to obtain the io_service object that the I/O * object uses to dispatch handlers for asynchronous operations. * * @return A reference to the io_service object that the I/O object will use * to dispatch handlers. Ownership is not transferred to the caller. */ boost::asio::io_service& get_io_service() { return service.get_io_service(); } protected: /// Construct a basic_io_object. explicit basic_io_object(boost::asio::io_service& io_service) : service(boost::asio::use_service
(io_service)) { service.construct(implementation); } /// Protected destructor to prevent deletion through this type. ~basic_io_object() { service.destroy(implementation); } // The backend service implementation. service_type& service; // The underlying native implementation. implementation_type implementation; }; } // namespace asio } // namespace boost #include
#endif // BOOST_ASIO_BASIC_IO_OBJECT_HPP
basic_io_object.hpp
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