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sp_counted_base_gcc_ia64.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\detail\sp_counted_base_gcc_ia64.hpp
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#ifndef BOOST_DETAIL_SP_COUNTED_BASE_GCC_IA64_HPP_INCLUDED #define BOOST_DETAIL_SP_COUNTED_BASE_GCC_IA64_HPP_INCLUDED // // detail/sp_counted_base_gcc_ia64.hpp - g++ on IA64 // // Copyright (c) 2001, 2002, 2003 Peter Dimov and Multi Media Ltd. // Copyright 2004-2006 Peter Dimov // Copyright 2005 Ben Hutchings // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // // Lock-free algorithm by Alexander Terekhov // #include "sp_typeinfo.hpp" namespace boost { namespace detail { inline void atomic_increment( int * pw ) { // ++*pw; int tmp; // No barrier is required here but fetchadd always has an acquire or // release barrier associated with it. We choose release as it should be // cheaper. __asm__ ("fetchadd4.rel %0=%1,1" : "=r"(tmp), "=m"(*pw) : "m"( *pw )); } inline int atomic_decrement( int * pw ) { // return --*pw; int rv; __asm__ (" fetchadd4.rel %0=%1,-1 ;; \n" " cmp.eq p7,p0=1,%0 ;; \n" "(p7) ld4.acq %0=%1 " : "=&r"(rv), "=m"(*pw) : "m"( *pw ) : "p7"); return rv; } inline int atomic_conditional_increment( int * pw ) { // if( *pw != 0 ) ++*pw; // return *pw; int rv, tmp, tmp2; __asm__ ("0: ld4 %0=%3 ;; \n" " cmp.eq p7,p0=0,%0 ;; \n" "(p7) br.cond.spnt 1f \n" " mov ar.ccv=%0 \n" " add %1=1,%0 ;; \n" " cmpxchg4.acq %2=%3,%1,ar.ccv ;; \n" " cmp.ne p7,p0=%0,%2 ;; \n" "(p7) br.cond.spnt 0b \n" " mov %0=%1 ;; \n" "1:" : "=&r"(rv), "=&r"(tmp), "=&r"(tmp2), "=m"(*pw) : "m"( *pw ) : "ar.ccv", "p7"); return rv; } class sp_counted_base { private: sp_counted_base( sp_counted_base const & ); sp_counted_base & operator= ( sp_counted_base const & ); int use_count_; // #shared int weak_count_; // #weak + (#shared != 0) public: sp_counted_base(): use_count_( 1 ), weak_count_( 1 ) { } virtual ~sp_counted_base() // nothrow { } // dispose() is called when use_count_ drops to zero, to release // the resources managed by *this. virtual void dispose() = 0; // nothrow // destroy() is called when weak_count_ drops to zero. virtual void destroy() // nothrow { delete this; } virtual void * get_deleter( sp_typeinfo const & ti ) = 0; void add_ref_copy() { atomic_increment( &use_count_ ); } bool add_ref_lock() // true on success { return atomic_conditional_increment( &use_count_ ) != 0; } void release() // nothrow { if( atomic_decrement( &use_count_ ) == 0 ) { dispose(); weak_release(); } } void weak_add_ref() // nothrow { atomic_increment( &weak_count_ ); } void weak_release() // nothrow { if( atomic_decrement( &weak_count_ ) == 0 ) { destroy(); } } long use_count() const // nothrow { return static_cast
( use_count_ ); // TODO use ld.acq here } }; } // namespace detail } // namespace boost #endif // #ifndef BOOST_DETAIL_SP_COUNTED_BASE_GCC_IA64_HPP_INCLUDED
sp_counted_base_gcc_ia64.hpp
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