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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\integer\static_min_max.hpp
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// Boost integer/static_min_max.hpp header file ----------------------------// // (C) Copyright Daryle Walker 2001. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. #ifndef BOOST_INTEGER_STATIC_MIN_MAX_HPP #define BOOST_INTEGER_STATIC_MIN_MAX_HPP #include
// self include #include
// for BOOST_STATIC_CONSTANT namespace boost { // Compile-time extrema class declarations ---------------------------------// // Get the minimum or maximum of two values, signed or unsigned. template < long Value1, long Value2 > struct static_signed_min { BOOST_STATIC_CONSTANT( long, value = (Value1 > Value2) ? Value2 : Value1 ); }; template < long Value1, long Value2 > struct static_signed_max { BOOST_STATIC_CONSTANT( long, value = (Value1 < Value2) ? Value2 : Value1 ); }; template < unsigned long Value1, unsigned long Value2 > struct static_unsigned_min { BOOST_STATIC_CONSTANT( unsigned long, value = (Value1 > Value2) ? Value2 : Value1 ); }; template < unsigned long Value1, unsigned long Value2 > struct static_unsigned_max { BOOST_STATIC_CONSTANT( unsigned long, value = (Value1 < Value2) ? Value2 : Value1 ); }; } // namespace boost #endif // BOOST_INTEGER_STATIC_MIN_MAX_HPP
static_min_max.hpp
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