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imbue.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iostreams\imbue.hpp
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// (C) Copyright 2008 CodeRage, LLC (turkanis at coderage dot com) // (C) Copyright 2003-2007 Jonathan Turkanis // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for documentation. #ifndef BOOST_IOSTREAMS_IMBUE_HPP_INCLUDED #define BOOST_IOSTREAMS_IMBUE_HPP_INCLUDED #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif #include
// DEDUCED_TYPENAME, MSVC. #include
#include
#include
#include
#include
#include
// Must come last. #include
namespace boost { namespace iostreams { namespace detail { // Implementation templates for simulated tag dispatch. template
struct imbue_impl; } // End namespace detail. template
void imbue(T& t, const Locale& loc) { detail::imbue_impl
::imbue(detail::unwrap(t), loc); } namespace detail { //------------------Definition of imbue_impl----------------------------------// template
struct imbue_impl : mpl::if_< is_custom
, operations
, imbue_impl< BOOST_DEDUCED_TYPENAME dispatch< T, streambuf_tag, localizable_tag, any_tag >::type > >::type { }; template<> struct imbue_impl
{ template
static void imbue(T&, const Locale&) { } }; template<> struct imbue_impl
{ template
static void imbue(T& t, const Locale& loc) { t.pubimbue(loc); } }; template<> struct imbue_impl
{ template
static void imbue(T& t, const Locale& loc) { t.imbue(loc); } }; } // End namespace detail. } } // End namespaces iostreams, boost. #include
#endif // #ifndef BOOST_IOSTREAMS_IMBUE_HPP_INCLUDED
imbue.hpp
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