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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\and.hpp
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#ifndef BOOST_MPL_AND_HPP_INCLUDED #define BOOST_MPL_AND_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2007-11-25 13:07:19 -0500 (Sun, 25 Nov 2007) $ // $Revision: 41369 $ #include
#if !defined(BOOST_MPL_CFG_NO_PREPROCESSED_HEADERS) \ && !defined(BOOST_MPL_PREPROCESSING_MODE) # include
# include
# include
# include
// agurt, 19/may/04: workaround a conflict with
header's // 'or' and 'and' macros, see http://tinyurl.com/3et69; 'defined(and)' // has to be checked in a separate condition, otherwise GCC complains // about 'and' being an alternative token #if defined(_MSC_VER) #ifndef __GCCXML__ #if defined(and) # pragma push_macro("and") # undef and # define and(x) #endif #endif #endif # define BOOST_MPL_PREPROCESSED_HEADER and.hpp # include
#if defined(_MSC_VER) #ifndef __GCCXML__ #if defined(and) # pragma pop_macro("and") #endif #endif #endif #else # define AUX778076_OP_NAME and_ # define AUX778076_OP_VALUE1 false # define AUX778076_OP_VALUE2 true # include
#endif // BOOST_MPL_CFG_NO_PREPROCESSED_HEADERS #endif // BOOST_MPL_AND_HPP_INCLUDED
and.hpp
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