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begin_end.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\begin_end.hpp
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#ifndef BOOST_MPL_BEGIN_END_HPP_INCLUDED #define BOOST_MPL_BEGIN_END_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2004-09-02 11:41:37 -0400 (Thu, 02 Sep 2004) $ // $Revision: 24874 $ #include
#include
#include
#include
#include
namespace boost { namespace mpl { // agurt, 13/sep/02: switched from inheritance to typedef; MSVC is more // happy this way (less ETI-related errors), and it doesn't affect // anything else template< typename BOOST_MPL_AUX_NA_PARAM(Sequence) > struct begin { typedef typename sequence_tag
::type tag_; typedef typename begin_impl< tag_ > ::template apply< Sequence >::type type; BOOST_MPL_AUX_LAMBDA_SUPPORT(1,begin,(Sequence)) }; template< typename BOOST_MPL_AUX_NA_PARAM(Sequence) > struct end { typedef typename sequence_tag
::type tag_; typedef typename end_impl< tag_ > ::template apply< Sequence >::type type; BOOST_MPL_AUX_LAMBDA_SUPPORT(1,end,(Sequence)) }; BOOST_MPL_AUX_NA_SPEC(1, begin) BOOST_MPL_AUX_NA_SPEC(1, end) }} #endif // BOOST_MPL_BEGIN_END_HPP_INCLUDED
begin_end.hpp
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