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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\pool\pool.hpp
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// Copyright (C) 2000, 2001 Stephen Cleary // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org for updates, documentation, and revision history. #ifndef BOOST_POOL_HPP #define BOOST_POOL_HPP #include
// for workarounds // std::less, std::less_equal, std::greater #include
// new[], delete[], std::nothrow #include
// std::size_t, std::ptrdiff_t #include
// std::malloc, std::free #include
// std::invalid_argument #include
// std::max #include
#include
// boost::details::pool::ct_lcm #include
// boost::details::pool::lcm #include
// boost::simple_segregated_storage #include
#ifdef BOOST_NO_STDC_NAMESPACE namespace std { using ::malloc; using ::free; } #endif // There are a few places in this file where the expression "this->m" is used. // This expression is used to force instantiation-time name lookup, which I am // informed is required for strict Standard compliance. It's only necessary // if "m" is a member of a base class that is dependent on a template // parameter. // Thanks to Jens Maurer for pointing this out! namespace boost { struct default_user_allocator_new_delete { typedef std::size_t size_type; typedef std::ptrdiff_t difference_type; static char * malloc(const size_type bytes) { return new (std::nothrow) char[bytes]; } static void free(char * const block) { delete [] block; } }; struct default_user_allocator_malloc_free { typedef std::size_t size_type; typedef std::ptrdiff_t difference_type; static char * malloc(const size_type bytes) { return reinterpret_cast
(std::malloc(bytes)); } static void free(char * const block) { std::free(block); } }; namespace details { // PODptr is a class that pretends to be a "pointer" to different class types // that don't really exist. It provides member functions to access the "data" // of the "object" it points to. Since these "class" types are of variable // size, and contains some information at the *end* of its memory (for // alignment reasons), PODptr must contain the size of this "class" as well as // the pointer to this "object". template
class PODptr { public: typedef SizeType size_type; private: char * ptr; size_type sz; char * ptr_next_size() const { return (ptr + sz - sizeof(size_type)); } char * ptr_next_ptr() const { return (ptr_next_size() - pool::ct_lcm
::value); } public: PODptr(char * const nptr, const size_type nsize) :ptr(nptr), sz(nsize) { } PODptr() :ptr(0), sz(0) { } bool valid() const { return (begin() != 0); } void invalidate() { begin() = 0; } char * & begin() { return ptr; } char * begin() const { return ptr; } char * end() const { return ptr_next_ptr(); } size_type total_size() const { return sz; } size_type element_size() const { return (sz - sizeof(size_type) - pool::ct_lcm
::value); } size_type & next_size() const { return *(reinterpret_cast
(ptr_next_size())); } char * & next_ptr() const { return *(reinterpret_cast
(ptr_next_ptr())); } PODptr next() const { return PODptr
(next_ptr(), next_size()); } void next(const PODptr & arg) const { next_ptr() = arg.begin(); next_size() = arg.total_size(); } }; } // namespace details template
class pool: protected simple_segregated_storage< typename UserAllocator::size_type> { public: typedef UserAllocator user_allocator; typedef typename UserAllocator::size_type size_type; typedef typename UserAllocator::difference_type difference_type; private: BOOST_STATIC_CONSTANT(unsigned, min_alloc_size = (::boost::details::pool::ct_lcm
::value) ); // Returns 0 if out-of-memory // Called if malloc/ordered_malloc needs to resize the free list void * malloc_need_resize(); void * ordered_malloc_need_resize(); protected: details::PODptr
list; simple_segregated_storage
& store() { return *this; } const simple_segregated_storage
& store() const { return *this; } const size_type requested_size; size_type next_size; size_type start_size; // finds which POD in the list 'chunk' was allocated from details::PODptr
find_POD(void * const chunk) const; // is_from() tests a chunk to determine if it belongs in a block static bool is_from(void * const chunk, char * const i, const size_type sizeof_i) { // We use std::less_equal and std::less to test 'chunk' // against the array bounds because standard operators // may return unspecified results. // This is to ensure portability. The operators < <= > >= are only // defined for pointers to objects that are 1) in the same array, or // 2) subobjects of the same object [5.9/2]. // The functor objects guarantee a total order for any pointer [20.3.3/8] //WAS: // return (std::less_equal
()(static_cast
(i), chunk) // && std::less
()(chunk, // static_cast
(i + sizeof_i))); std::less_equal
lt_eq; std::less
lt; return (lt_eq(i, chunk) && lt(chunk, i + sizeof_i)); } size_type alloc_size() const { const unsigned min_size = min_alloc_size; return details::pool::lcm
(requested_size, min_size); } // for the sake of code readability :) static void * & nextof(void * const ptr) { return *(static_cast
(ptr)); } public: // The second parameter here is an extension! // pre: npartition_size != 0 && nnext_size != 0 explicit pool(const size_type nrequested_size, const size_type nnext_size = 32) :list(0, 0), requested_size(nrequested_size), next_size(nnext_size), start_size(nnext_size) { } ~pool() { purge_memory(); } // Releases memory blocks that don't have chunks allocated // pre: lists are ordered // Returns true if memory was actually deallocated bool release_memory(); // Releases *all* memory blocks, even if chunks are still allocated // Returns true if memory was actually deallocated bool purge_memory(); // These functions are extensions! size_type get_next_size() const { return next_size; } void set_next_size(const size_type nnext_size) { next_size = start_size = nnext_size; } size_type get_requested_size() const { return requested_size; } // Both malloc and ordered_malloc do a quick inlined check first for any // free chunks. Only if we need to get another memory block do we call // the non-inlined *_need_resize() functions. // Returns 0 if out-of-memory void * malloc() { // Look for a non-empty storage if (!store().empty()) return store().malloc(); return malloc_need_resize(); } void * ordered_malloc() { // Look for a non-empty storage if (!store().empty()) return store().malloc(); return ordered_malloc_need_resize(); } // Returns 0 if out-of-memory // Allocate a contiguous section of n chunks void * ordered_malloc(size_type n); // pre: 'chunk' must have been previously // returned by *this.malloc(). void free(void * const chunk) { store().free(chunk); } // pre: 'chunk' must have been previously // returned by *this.malloc(). void ordered_free(void * const chunk) { store().ordered_free(chunk); } // pre: 'chunk' must have been previously // returned by *this.malloc(n). void free(void * const chunks, const size_type n) { const size_type partition_size = alloc_size(); const size_type total_req_size = n * requested_size; const size_type num_chunks = total_req_size / partition_size + ((total_req_size % partition_size) ? true : false); store().free_n(chunks, num_chunks, partition_size); } // pre: 'chunk' must have been previously // returned by *this.malloc(n). void ordered_free(void * const chunks, const size_type n) { const size_type partition_size = alloc_size(); const size_type total_req_size = n * requested_size; const size_type num_chunks = total_req_size / partition_size + ((total_req_size % partition_size) ? true : false); store().ordered_free_n(chunks, num_chunks, partition_size); } // is_from() tests a chunk to determine if it was allocated from *this bool is_from(void * const chunk) const { return (find_POD(chunk).valid()); } }; template
bool pool
::release_memory() { // This is the return value: it will be set to true when we actually call // UserAllocator::free(..) bool ret = false; // This is a current & previous iterator pair over the memory block list details::PODptr
ptr = list; details::PODptr
prev; // This is a current & previous iterator pair over the free memory chunk list // Note that "prev_free" in this case does NOT point to the previous memory // chunk in the free list, but rather the last free memory chunk before the // current block. void * free_p = this->first; void * prev_free_p = 0; const size_type partition_size = alloc_size(); // Search through all the all the allocated memory blocks while (ptr.valid()) { // At this point: // ptr points to a valid memory block // free_p points to either: // 0 if there are no more free chunks // the first free chunk in this or some next memory block // prev_free_p points to either: // the last free chunk in some previous memory block // 0 if there is no such free chunk // prev is either: // the PODptr whose next() is ptr // !valid() if there is no such PODptr // If there are no more free memory chunks, then every remaining // block is allocated out to its fullest capacity, and we can't // release any more memory if (free_p == 0) break; // We have to check all the chunks. If they are *all* free (i.e., present // in the free list), then we can free the block. bool all_chunks_free = true; // Iterate 'i' through all chunks in the memory block // if free starts in the memory block, be careful to keep it there void * saved_free = free_p; for (char * i = ptr.begin(); i != ptr.end(); i += partition_size) { // If this chunk is not free if (i != free_p) { // We won't be able to free this block all_chunks_free = false; // free_p might have travelled outside ptr free_p = saved_free; // Abort searching the chunks; we won't be able to free this // block because a chunk is not free. break; } // We do not increment prev_free_p because we are in the same block free_p = nextof(free_p); } // post: if the memory block has any chunks, free_p points to one of them // otherwise, our assertions above are still valid const details::PODptr
next = ptr.next(); if (!all_chunks_free) { if (is_from(free_p, ptr.begin(), ptr.element_size())) { std::less
lt; void * const end = ptr.end(); do { prev_free_p = free_p; free_p = nextof(free_p); } while (free_p && lt(free_p, end)); } // This invariant is now restored: // free_p points to the first free chunk in some next memory block, or // 0 if there is no such chunk. // prev_free_p points to the last free chunk in this memory block. // We are just about to advance ptr. Maintain the invariant: // prev is the PODptr whose next() is ptr, or !valid() // if there is no such PODptr prev = ptr; } else { // All chunks from this block are free // Remove block from list if (prev.valid()) prev.next(next); else list = next; // Remove all entries in the free list from this block if (prev_free_p != 0) nextof(prev_free_p) = free_p; else this->first = free_p; // And release memory UserAllocator::free(ptr.begin()); ret = true; } // Increment ptr ptr = next; } next_size = start_size; return ret; } template
bool pool
::purge_memory() { details::PODptr
iter = list; if (!iter.valid()) return false; do { // hold "next" pointer const details::PODptr
next = iter.next(); // delete the storage UserAllocator::free(iter.begin()); // increment iter iter = next; } while (iter.valid()); list.invalidate(); this->first = 0; next_size = start_size; return true; } template
void * pool
::malloc_need_resize() { // No memory in any of our storages; make a new storage, const size_type partition_size = alloc_size(); const size_type POD_size = next_size * partition_size + details::pool::ct_lcm
::value + sizeof(size_type); char * const ptr = UserAllocator::malloc(POD_size); if (ptr == 0) return 0; const details::PODptr
node(ptr, POD_size); next_size <<= 1; // initialize it, store().add_block(node.begin(), node.element_size(), partition_size); // insert it into the list, node.next(list); list = node; // and return a chunk from it. return store().malloc(); } template
void * pool
::ordered_malloc_need_resize() { // No memory in any of our storages; make a new storage, const size_type partition_size = alloc_size(); const size_type POD_size = next_size * partition_size + details::pool::ct_lcm
::value + sizeof(size_type); char * const ptr = UserAllocator::malloc(POD_size); if (ptr == 0) return 0; const details::PODptr
node(ptr, POD_size); next_size <<= 1; // initialize it, // (we can use "add_block" here because we know that // the free list is empty, so we don't have to use // the slower ordered version) store().add_block(node.begin(), node.element_size(), partition_size); // insert it into the list, // handle border case if (!list.valid() || std::greater
()(list.begin(), node.begin())) { node.next(list); list = node; } else { details::PODptr
prev = list; while (true) { // if we're about to hit the end or // if we've found where "node" goes if (prev.next_ptr() == 0 || std::greater
()(prev.next_ptr(), node.begin())) break; prev = prev.next(); } node.next(prev.next()); prev.next(node); } // and return a chunk from it. return store().malloc(); } template
void * pool
::ordered_malloc(const size_type n) { const size_type partition_size = alloc_size(); const size_type total_req_size = n * requested_size; const size_type num_chunks = total_req_size / partition_size + ((total_req_size % partition_size) ? true : false); void * ret = store().malloc_n(num_chunks, partition_size); if (ret != 0) return ret; // Not enougn memory in our storages; make a new storage, BOOST_USING_STD_MAX(); next_size = max BOOST_PREVENT_MACRO_SUBSTITUTION(next_size, num_chunks); const size_type POD_size = next_size * partition_size + details::pool::ct_lcm
::value + sizeof(size_type); char * const ptr = UserAllocator::malloc(POD_size); if (ptr == 0) return 0; const details::PODptr
node(ptr, POD_size); // Split up block so we can use what wasn't requested // (we can use "add_block" here because we know that // the free list is empty, so we don't have to use // the slower ordered version) if (next_size > num_chunks) store().add_block(node.begin() + num_chunks * partition_size, node.element_size() - num_chunks * partition_size, partition_size); next_size <<= 1; // insert it into the list, // handle border case if (!list.valid() || std::greater
()(list.begin(), node.begin())) { node.next(list); list = node; } else { details::PODptr
prev = list; while (true) { // if we're about to hit the end or // if we've found where "node" goes if (prev.next_ptr() == 0 || std::greater
()(prev.next_ptr(), node.begin())) break; prev = prev.next(); } node.next(prev.next()); prev.next(node); } // and return it. return node.begin(); } template
details::PODptr
::size_type> pool
::find_POD(void * const chunk) const { // We have to find which storage this chunk is from. details::PODptr
iter = list; while (iter.valid()) { if (is_from(chunk, iter.begin(), iter.element_size())) return iter; iter = iter.next(); } return iter; } } // namespace boost #endif
pool.hpp
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