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reference_existing_object.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\python\reference_existing_object.hpp
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// Copyright David Abrahams 2002. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef REFERENCE_EXISTING_OBJECT_DWA200222_HPP # define REFERENCE_EXISTING_OBJECT_DWA200222_HPP # include
# include
# include
# include
# include
namespace boost { namespace python { namespace detail { template
struct reference_existing_object_requires_a_pointer_or_reference_return_type # if defined(__GNUC__) && __GNUC__ >= 3 || defined(__EDG__) {} # endif ; } template
struct to_python_value; struct reference_existing_object { template
struct apply { BOOST_STATIC_CONSTANT( bool, ok = is_pointer
::value || is_reference
::value); typedef typename mpl::if_c< ok , to_python_indirect
, detail::reference_existing_object_requires_a_pointer_or_reference_return_type
>::type type; }; }; }} // namespace boost::python #endif // REFERENCE_EXISTING_OBJECT_DWA200222_HPP
reference_existing_object.hpp
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