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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\access.hpp
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#ifndef BOOST_SERIALIZATION_ACCESS_HPP #define BOOST_SERIALIZATION_ACCESS_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // access.hpp: interface for serialization system. // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. #include
#include
namespace boost { namespace archive { namespace detail { template
class iserializer; template
class oserializer; } // namespace detail } // namespace archive namespace serialization { // forward declarations template
inline void serialize_adl(Archive &, T &, const unsigned int); namespace detail { template
struct member_saver; template
struct member_loader; } // namespace detail // use an "accessor class so that we can use: // "friend class boost::serialization::access;" // in any serialized class to permit clean, safe access to private class members // by the serialization system class access { public: // grant access to "real" serialization defaults #ifdef BOOST_NO_MEMBER_TEMPLATE_FRIENDS public: #else template
friend struct detail::member_saver; template
friend struct detail::member_loader; template
friend class archive::detail::iserializer; template
friend class archive::detail::oserializer; template
friend inline void serialize( Archive & ar, T & t, const BOOST_PFTO unsigned int file_version ); template
friend inline void save_construct_data( Archive & ar, const T * t, const BOOST_PFTO unsigned int file_version ); template
friend inline void load_construct_data( Archive & ar, T * t, const BOOST_PFTO unsigned int file_version ); #endif // pass calls to users's class implementation template
static void member_save( Archive & ar, //const T & t, T & t, const unsigned int file_version ){ t.save(ar, file_version); } template
static void member_load( Archive & ar, T & t, const unsigned int file_version ){ t.load(ar, file_version); } template
static void serialize( Archive & ar, T & t, const unsigned int file_version ){ t.serialize(ar, file_version); } template
static void destroy( const T * t) // const appropriate here? { // the const business is an MSVC 6.0 hack that should be // benign on everything else delete const_cast
(t); } template
static void construct(Archive & /* ar */, T * t){ // default is inplace invocation of default constructor // Note the :: before the placement new. Required if the // class doesn't have a class-specific placement new defined. ::new(t)T; } }; } // namespace serialization } // namespace boost #endif // BOOST_SERIALIZATION_ACCESS_HPP
access.hpp
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