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complex.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\complex.hpp
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#ifndef BOOST_SERIALIZATION_COMPLEX_HPP #define BOOST_SERIALIZATION_COMPLEX_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // serialization/utility.hpp: // serialization for stl utility templates // (C) Copyright 2007 Matthias Troyer . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. #include
#include
#include
#include
namespace boost { namespace serialization { template
inline void serialize( Archive & ar, std::complex
& t, const unsigned int file_version ) { boost::serialization::split_free(ar, t, file_version); } template
inline void save( Archive & ar, std::complex
const& x, const unsigned int /* file_version */ ) { double re=x.real(); double im=x.imag(); ar << boost::serialization::make_nvp("real", re); ar << boost::serialization::make_nvp("imag", im); } template
inline void load( Archive & ar, std::complex
& x, const unsigned int /* file_version */ ) { double re; double im; ar >> boost::serialization::make_nvp("real", re); ar >> boost::serialization::make_nvp("imag", im); x = std::complex
(re,im); } /// specialization of serialization traits for complex template
struct is_bitwise_serializable
> : public is_bitwise_serializable
{}; template
struct implementation_level
> : mpl::int_
{} ; // treat complex just like builtin arithmetic types for tracking template
struct tracking_level
> : mpl::int_
{} ; } // serialization } // namespace boost #endif // BOOST_SERIALIZATION_COMPLEX_HPP
complex.hpp
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