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scoped_ptr.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\scoped_ptr.hpp
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#ifndef BOOST_SERIALIZATION_SCOPED_PTR_HPP_VP_2003_10_30 #define BOOST_SERIALIZATION_SCOPED_PTR_HPP_VP_2003_10_30 #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif // Copyright (c) 2003 Vladimir Prus. // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // Provides non-intrusive serialization for boost::scoped_ptr // Does not allow to serialize scoped_ptr's to builtin types. #include
#include
#include
#include
namespace boost { namespace serialization { template
void save( Archive & ar, const boost::scoped_ptr
& t, const unsigned int /* version */ ){ T* r = t.get(); ar << boost::serialization::make_nvp("scoped_ptr", r); } template
void load( Archive & ar, boost::scoped_ptr
& t, const unsigned int /* version */ ){ T* r; ar >> boost::serialization::make_nvp("scoped_ptr", r); t.reset(r); } template
void serialize( Archive& ar, boost::scoped_ptr
& t, const unsigned int version ){ boost::serialization::split_free(ar, t, version); } } // namespace serialization } // namespace boost #endif // BOOST_SERIALIZATION_SCOPED_PTR_HPP_VP_2003_10_30
scoped_ptr.hpp
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