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slist.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\slist.hpp
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#ifndef BOOST_SERIALIZATION_SLIST_HPP #define BOOST_SERIALIZATION_SLIST_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // slist.hpp // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. #include
#ifdef BOOST_HAS_SLIST #include BOOST_SLIST_HEADER #include
#include
#include
#include
namespace boost { namespace serialization { template
inline void save( Archive & ar, const BOOST_STD_EXTENSION_NAMESPACE::slist
&t, const unsigned int file_version ){ boost::serialization::stl::save_collection< Archive, BOOST_STD_EXTENSION_NAMESPACE::slist
>(ar, t); } template
inline void load( Archive & ar, BOOST_STD_EXTENSION_NAMESPACE::slist
&t, const unsigned int file_version ){ // retrieve number of elements t.clear(); // retrieve number of elements collection_size_type count; ar >> BOOST_SERIALIZATION_NVP(count); if(std::size_t(0) == count) return; unsigned int v; if(3 < ar.get_library_version()){ ar >> make_nvp("item_version", v); } boost::serialization::detail::stack_construct
u(ar, v); ar >> boost::serialization::make_nvp("item", u.reference()); t.push_front(u.reference()); BOOST_DEDUCED_TYPENAME BOOST_STD_EXTENSION_NAMESPACE::slist
::iterator last; last = t.begin(); std::size_t c = count; while(--c > 0){ boost::serialization::detail::stack_construct
u(ar, file_version); ar >> boost::serialization::make_nvp("item", u.reference()); last = t.insert_after(last, u.reference()); ar.reset_object_address(& (*last), & u.reference()); } } // split non-intrusive serialization function member into separate // non intrusive save/load member functions template
inline void serialize( Archive & ar, BOOST_STD_EXTENSION_NAMESPACE::slist
&t, const unsigned int file_version ){ boost::serialization::split_free(ar, t, file_version); } } // serialization } // namespace boost #include
BOOST_SERIALIZATION_COLLECTION_TRAITS(BOOST_STD_EXTENSION_NAMESPACE::slist) #endif // BOOST_HAS_SLIST #endif // BOOST_SERIALIZATION_SLIST_HPP
slist.hpp
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