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tracking_enum.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\tracking_enum.hpp
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#ifndef BOOST_SERIALIZATION_TRACKING_ENUM_HPP #define BOOST_SERIALIZATION_TRACKING_ENUM_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // tracking_enum.hpp: // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. namespace boost { namespace serialization { // addresses of serialized objects may be tracked to avoid saving/loading // redundant copies. This header defines a class trait that can be used // to specify when objects should be tracked // names for each tracking level enum tracking_type { // never track this type track_never = 0, // track objects of this type if the object is serialized through a // pointer. track_selectively = 1, // always track this type track_always = 2 }; } // namespace serialization } // namespace boost #endif // BOOST_SERIALIZATION_TRACKING_ENUM_HPP
tracking_enum.hpp
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