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shallow_history.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\statechart\shallow_history.hpp
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#ifndef BOOST_STATECHART_SHALLOW_HISTORY_HPP_INCLUDED #define BOOST_STATECHART_SHALLOW_HISTORY_HPP_INCLUDED ////////////////////////////////////////////////////////////////////////////// // Copyright 2002-2006 Andreas Huber Doenni // Distributed under the Boost Software License, Version 1.0. (See accompany- // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ////////////////////////////////////////////////////////////////////////////// #include
#include
namespace boost { namespace statechart { ////////////////////////////////////////////////////////////////////////////// template< class DefaultState > class shallow_history { public: ////////////////////////////////////////////////////////////////////////// // If you receive a // "use of undefined type 'boost::STATIC_ASSERTION_FAILURE
'" or similar // compiler error here then you forgot to pass either // statechart::has_deep_history or statechart::has_full_history as the // last parameter of DefaultState's context. BOOST_STATIC_ASSERT( DefaultState::context_type::shallow_history::value ); ////////////////////////////////////////////////////////////////////////// // The following declarations should be private. // They are only public because many compilers lack template friends. ////////////////////////////////////////////////////////////////////////// typedef typename DefaultState::outermost_context_base_type outermost_context_base_type; typedef typename DefaultState::context_type context_type; typedef typename DefaultState::context_ptr_type context_ptr_type; typedef typename DefaultState::context_type_list context_type_list; typedef typename DefaultState::orthogonal_position orthogonal_position; static void deep_construct( const context_ptr_type & pContext, outermost_context_base_type & outermostContextBase ) { outermostContextBase.template construct_with_shallow_history< DefaultState >( pContext ); } }; } // namespace statechart } // namespace boost #endif
shallow_history.hpp
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