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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\system\config.hpp
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// boost/system/config.hpp -------------------------------------------------// // Copyright Beman Dawes 2003, 2006 // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/system for documentation. #ifndef BOOST_SYSTEM_CONFIG_HPP #define BOOST_SYSTEM_CONFIG_HPP #include
// BOOST_POSIX_API or BOOST_WINDOWS_API specify which API to use. // If not specified, a sensible default will be applied. # if defined( BOOST_WINDOWS_API ) && defined( BOOST_POSIX_API ) # error both BOOST_WINDOWS_API and BOOST_POSIX_API are defined # elif !defined( BOOST_WINDOWS_API ) && !defined( BOOST_POSIX_API ) # if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__) # define BOOST_WINDOWS_API # else # define BOOST_POSIX_API # endif # endif // enable dynamic linking on Windows ---------------------------------------// //# if (defined(BOOST_ALL_DYN_LINK) || defined(BOOST_SYSTEM_DYN_LINK)) && defined(__BORLANDC__) && defined(__WIN32__) //# error Dynamic linking Boost.System does not work for Borland; use static linking instead //# endif #ifdef BOOST_HAS_DECLSPEC // defined in config system // we need to import/export our code only if the user has specifically // asked for it by defining either BOOST_ALL_DYN_LINK if they want all boost // libraries to be dynamically linked, or BOOST_SYSTEM_DYN_LINK // if they want just this one to be dynamically liked: #if defined(BOOST_ALL_DYN_LINK) || defined(BOOST_SYSTEM_DYN_LINK) // export if this is our own source, otherwise import: #ifdef BOOST_SYSTEM_SOURCE # define BOOST_SYSTEM_DECL __declspec(dllexport) #else # define BOOST_SYSTEM_DECL __declspec(dllimport) #endif // BOOST_SYSTEM_SOURCE #endif // DYN_LINK #endif // BOOST_HAS_DECLSPEC // // if BOOST_SYSTEM_DECL isn't defined yet define it now: #ifndef BOOST_SYSTEM_DECL #define BOOST_SYSTEM_DECL #endif // enable automatic library variant selection ------------------------------// #if !defined(BOOST_SYSTEM_SOURCE) && !defined(BOOST_ALL_NO_LIB) && !defined(BOOST_SYSTEM_NO_LIB) // // Set the name of our library, this will get undef'ed by auto_link.hpp // once it's done with it: // #define BOOST_LIB_NAME boost_system // // If we're importing code from a dll, then tell auto_link.hpp about it: // #if defined(BOOST_ALL_DYN_LINK) || defined(BOOST_SYSTEM_DYN_LINK) # define BOOST_DYN_LINK #endif // // And include the header that does the work: // #include
#endif // auto-linking disabled #endif // BOOST_SYSTEM_CONFIG_HPP
config.hpp
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