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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\thread\barrier.hpp
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// Copyright (C) 2002-2003 // David Moore, William E. Kempf // Copyright (C) 2007 Anthony Williams // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_BARRIER_JDM030602_HPP #define BOOST_BARRIER_JDM030602_HPP #include
#include
#include
#include
#include
namespace boost { class barrier { public: barrier(unsigned int count) : m_threshold(count), m_count(count), m_generation(0) { if (count == 0) throw std::invalid_argument("count cannot be zero."); } bool wait() { boost::mutex::scoped_lock lock(m_mutex); unsigned int gen = m_generation; if (--m_count == 0) { m_generation++; m_count = m_threshold; m_cond.notify_all(); return true; } while (gen == m_generation) m_cond.wait(lock); return false; } private: mutex m_mutex; condition_variable m_cond; unsigned int m_threshold; unsigned int m_count; unsigned int m_generation; }; } // namespace boost #endif
barrier.hpp
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