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is_union.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\type_traits\is_union.hpp
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// (C) Copyright Dave Abrahams, Steve Cleary, Beman Dawes, Howard // Hinnant & John Maddock 2000. // Use, modification and distribution are subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt). // // See http://www.boost.org/libs/type_traits for most recent version including documentation. #ifndef BOOST_TT_IS_UNION_HPP_INCLUDED #define BOOST_TT_IS_UNION_HPP_INCLUDED #include
#include
#include
// should be the last #include #include
namespace boost { namespace detail { #ifndef __GNUC__ template
struct is_union_impl { typedef typename remove_cv
::type cvt; BOOST_STATIC_CONSTANT(bool, value = BOOST_IS_UNION(cvt)); }; #else // // using remove_cv here generates a whole load of needless // warnings with gcc, since it doesn't do any good with gcc // in any case (at least at present), just remove it: // template
struct is_union_impl { BOOST_STATIC_CONSTANT(bool, value = BOOST_IS_UNION(T)); }; #endif } // namespace detail BOOST_TT_AUX_BOOL_TRAIT_DEF1(is_union,T,::boost::detail::is_union_impl
::value) } // namespace boost #include
#endif // BOOST_TT_IS_UNION_HPP_INCLUDED
is_union.hpp
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