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cpp_iteration_context.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\wave\cpp_iteration_context.hpp
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library Definition of the preprocessor context http://www.boost.org/ Copyright (c) 2001-2008 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #if !defined(CPP_ITERATION_CONTEXT_HPP_00312288_9DDB_4668_AFE5_25D3994FD095_INCLUDED) #define CPP_ITERATION_CONTEXT_HPP_00312288_9DDB_4668_AFE5_25D3994FD095_INCLUDED #include
#include
#if defined(BOOST_NO_TEMPLATED_ITERATOR_CONSTRUCTORS) #include
#endif #include
#include
#include
#include
#include
// make_multi_pass // this must occur after all of the includes and before any code appears #ifdef BOOST_HAS_ABI_HEADERS #include BOOST_ABI_PREFIX #endif /////////////////////////////////////////////////////////////////////////////// namespace boost { namespace wave { namespace iteration_context_policies { /////////////////////////////////////////////////////////////////////////////// // // The iteration_context_policies templates are policies for the // boost::wave::iteration_context which allows to control, how a given input file // is to be represented by a pair of iterators pointing to the begin and // the end of the resulting input sequence. // /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // // load_file_to_string // // Loads a file into a string and returns the iterators pointing to // the beginning and the end of the loaded string. // /////////////////////////////////////////////////////////////////////////// struct load_file_to_string { template
class inner { public: template
static void init_iterators(IterContextT &iter_ctx, PositionT const &act_pos) { typedef typename IterContextT::iterator_type iterator_type; std::ifstream instream(iter_ctx.filename.c_str()); if (!instream.is_open()) { BOOST_WAVE_THROW_CTX(iter_ctx.ctx, preprocess_exception, bad_include_file, iter_ctx.filename.c_str(), act_pos); return; } instream.unsetf(std::ios::skipws); #if defined(BOOST_NO_TEMPLATED_ITERATOR_CONSTRUCTORS) // this is known to be very slow for large files on some systems std::copy (istream_iterator
(instream), istream_iterator
(), std::inserter(iter_ctx.instring, iter_ctx.instring.end())); #else iter_ctx.instring = std::string( std::istreambuf_iterator
(instream.rdbuf()), std::istreambuf_iterator
()); #endif // defined(BOOST_NO_TEMPLATED_ITERATOR_CONSTRUCTORS) iter_ctx.first = iterator_type(iter_ctx.instring.begin(), iter_ctx.instring.end(), PositionT(iter_ctx.filename), iter_ctx.language); iter_ctx.last = iterator_type(); } private: std::string instring; }; }; /////////////////////////////////////////////////////////////////////////////// // // load_file // // The load_file policy opens a given file and returns the wrapped // istreambuf_iterators. // /////////////////////////////////////////////////////////////////////////////// struct load_file { template
class inner { public: ~inner() { if (instream.is_open()) instream.close(); } template
static void init_iterators(IterContextT &iter_ctx, PositionT const &act_pos) { typedef typename IterContextT::iterator_type iterator_type; iter_ctx.instream.open(iter_ctx.filename.c_str()); if (!iter_ctx.instream.is_open()) { BOOST_WAVE_THROW_CTX(iter_ctx.ctx, preprocess_exception, bad_include_file, iter_ctx.filename.c_str(), act_pos); return; } iter_ctx.instream.unsetf(std::ios::skipws); using boost::spirit::make_multi_pass; iter_ctx.first = iterator_type( make_multi_pass(std::istreambuf_iterator
( iter_ctx.instream.rdbuf())), make_multi_pass(std::istreambuf_iterator
()), PositionT(iter_ctx.filename), iter_ctx.language); iter_ctx.last = iterator_type(); } private: std::ifstream instream; }; }; } // namespace iteration_context_policies /////////////////////////////////////////////////////////////////////////////// // template
struct base_iteration_context { public: base_iteration_context(ContextT& ctx_, BOOST_WAVE_STRINGTYPE const &fname, std::size_t if_block_depth = 0) : real_filename(fname), filename(fname), line(1), emitted_lines(1), if_block_depth(if_block_depth), ctx(ctx_) {} base_iteration_context(ContextT& ctx_, IteratorT const &first_, IteratorT const &last_, BOOST_WAVE_STRINGTYPE const &fname, std::size_t if_block_depth = 0) : first(first_), last(last_), real_filename(fname), filename(fname), line(1), emitted_lines(1), if_block_depth(if_block_depth), ctx(ctx_) {} // the actual input stream IteratorT first; // actual input stream position IteratorT last; // end of input stream BOOST_WAVE_STRINGTYPE real_filename; // real name of the current file BOOST_WAVE_STRINGTYPE filename; // actual processed file unsigned int line; // line counter of underlying stream unsigned int emitted_lines; // count of emitted newlines std::size_t if_block_depth; // depth of #if block recursion ContextT& ctx; // corresponding context<> object }; /////////////////////////////////////////////////////////////////////////////// // template < typename ContextT, typename IteratorT, typename InputPolicyT = typename ContextT::input_policy_type > struct iteration_context : public base_iteration_context
, public InputPolicyT::template inner
> { typedef IteratorT iterator_type; typedef typename IteratorT::token_type::position_type position_type; typedef iteration_context
self_type; iteration_context(ContextT& ctx, BOOST_WAVE_STRINGTYPE const &fname, position_type const &act_pos, boost::wave::language_support language_) : base_iteration_context
(ctx, fname), language(language_) { InputPolicyT::template inner
::init_iterators(*this, act_pos); } boost::wave::language_support language; }; /////////////////////////////////////////////////////////////////////////////// } // namespace wave } // namespace boost // the suffix header occurs after all of the code #ifdef BOOST_HAS_ABI_HEADERS #include BOOST_ABI_SUFFIX #endif #endif // !defined(CPP_ITERATION_CONTEXT_HPP_00312288_9DDB_4668_AFE5_25D3994FD095_INCLUDED)
cpp_iteration_context.hpp
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