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class_registry.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\detail\class_registry.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_CLASS_REGISTRY_HPP_INCLUDED #define LUABIND_CLASS_REGISTRY_HPP_INCLUDED #include
#include
#include
#include
namespace luabind { namespace detail { class class_rep; struct LUABIND_API class_registry { class_registry(lua_State* L); static class_registry* get_registry(lua_State* L); int cpp_instance() const { return m_cpp_instance_metatable; } int cpp_class() const { return m_cpp_class_metatable; } int lua_instance() const { return m_lua_instance_metatable; } int lua_class() const { return m_lua_class_metatable; } int lua_function() const { return m_lua_function_metatable; } void add_class(LUABIND_TYPE_INFO info, class_rep* crep); struct cmp { bool operator()(const std::type_info* a, const std::type_info* b) const { return a->before(*b) != 0; } template
bool operator()(const T& a, const T& b) const { return a < b; } }; class_rep* find_class(LUABIND_TYPE_INFO info) const; private: std::map
m_classes; // this is a lua reference that points to the lua table // that is to be used as meta table for all C++ class // instances. It is a kind of v-table. int m_cpp_instance_metatable; // this is a lua reference to the metatable to be used // for all classes defined in C++. int m_cpp_class_metatable; // this is a lua reference that points to the lua table // that is to be used as meta table for all lua class // instances. It is a kind of v-table. int m_lua_instance_metatable; // this is a lua reference to the metatable to be used // for all classes defined in lua int m_lua_class_metatable; // this metatable only contains a destructor // for luabind::Detail::free_functions::function_rep int m_lua_function_metatable; }; }} #endif // LUABIND_CLASS_REGISTRY_HPP_INCLUDED
class_registry.hpp
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