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object_funs.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\detail\object_funs.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_OBJECT_PROXY_HPP_INCLUDED #define LUABIND_OBJECT_PROXY_HPP_INCLUDED #include
#include
#include
#include
#include
#include
#include
#include
namespace luabind { namespace detail { namespace mpl = boost::mpl; template
inline T object_cast_impl(const Obj& obj, const Policies&) { if (obj.lua_state() == 0) { #ifndef LUABIND_NO_EXCEPTIONS throw cast_failed(0, LUABIND_TYPEID(T)); #else lua_State* L = obj.lua_state(); cast_failed_callback_fun e = get_cast_failed_callback(); if (e) e(L, LUABIND_TYPEID(T)); assert(0 && "object_cast failed. If you want to handle this error use luabind::set_error_callback()"); std::terminate(); #endif } LUABIND_CHECK_STACK(obj.lua_state()); typedef typename detail::find_conversion_policy<0, Policies>::type converter_policy; typename mpl::apply_wrap2
::type converter; obj.pushvalue(); lua_State* L = obj.lua_state(); detail::stack_pop p(L, 1); #ifndef LUABIND_NO_ERROR_CHECKING if (converter.match(L, LUABIND_DECORATE_TYPE(T), -1) < 0) { #ifndef LUABIND_NO_EXCEPTIONS throw cast_failed(L, LUABIND_TYPEID(T)); #else cast_failed_callback_fun e = get_cast_failed_callback(); if (e) e(L, LUABIND_TYPEID(T)); assert(0 && "object_cast failed. If you want to handle this error use luabind::set_error_callback()"); std::terminate(); #endif } #endif return converter.apply(L, LUABIND_DECORATE_TYPE(T), -1); } template
boost::optional
object_cast_nothrow_impl(const Obj& obj, const Policies&) { typedef typename detail::find_conversion_policy<0, Policies>::type converter_policy; typename mpl::apply_wrap2
::type converter; if (obj.lua_state() == 0) return boost::optional
(); LUABIND_CHECK_STACK(obj.lua_state()); obj.pushvalue(); lua_State* L = obj.lua_state(); detail::stack_pop p(L, 1); #ifndef LUABIND_NO_ERROR_CHECKING if (converter.match(L, LUABIND_DECORATE_TYPE(T), -1) < 0) return boost::optional
(); #endif return boost::optional
(converter.apply(L, LUABIND_DECORATE_TYPE(T), -1)); } } template
T object_cast(const object& obj) { return detail::object_cast_impl
(obj, detail::null_type()); } template
T object_cast(const object& obj, const Policies& p) { return detail::object_cast_impl
(obj, p); } template
boost::optional
object_cast_nothrow(const object& obj) { return detail::object_cast_nothrow_impl
(obj, detail::null_type()); } template
boost::optional
object_cast_nothrow(const object& obj, const Policies& p) { return detail::object_cast_nothrow_impl
(obj, p); } template
T object_cast(const detail::proxy_object& obj) { return detail::object_cast_impl
(obj, detail::null_type()); } template
T object_cast(const detail::proxy_object& obj, const Policies& p) { return detail::object_cast_impl
(obj, p); } template
boost::optional
object_cast_nothrow(const detail::proxy_object& obj) { return detail::object_cast_nothrow_impl
(obj, detail::null_type()); } template
boost::optional
object_cast_nothrow(const detail::proxy_object& obj, const Policies& p) { return detail::object_cast_nothrow_impl
(obj, p); } template
T object_cast(const detail::proxy_raw_object& obj) { return detail::object_cast_impl
(obj, detail::null_type()); } template
T object_cast(const detail::proxy_raw_object& obj, const Policies& p) { return detail::object_cast_impl
(obj, p); } template
boost::optional
object_cast_nothrow(const detail::proxy_raw_object& obj) { return detail::object_cast_nothrow_impl
(obj, detail::null_type()); } template
boost::optional
object_cast_nothrow(const detail::proxy_raw_object& obj, const Policies& p) { return detail::object_cast_nothrow_impl
(obj, p); } template
T object_cast(const detail::proxy_array_object& obj) { return detail::object_cast_impl
(obj, detail::null_type()); } template
T object_cast(const detail::proxy_array_object& obj, const Policies& p) { return detail::object_cast_impl
(obj, p); } template
boost::optional
object_cast_nothrow(const detail::proxy_array_object& obj) { return detail::object_cast_nothrow_impl
(obj, detail::null_type()); } template
boost::optional
object_cast_nothrow(const detail::proxy_array_object& obj, const Policies& p) { return detail::object_cast_nothrow_impl
(obj, p); } inline object get_globals(lua_State* L) { lua_pushvalue(L, LUA_GLOBALSINDEX); detail::lua_reference ref; ref.set(L); return object(L, ref, true/*object::reference()*/); } inline object get_registry(lua_State* L) { lua_pushvalue(L, LUA_REGISTRYINDEX); detail::lua_reference ref; ref.set(L); return object(L, ref, true/*object::reference()*/); } inline object newtable(lua_State* L) { lua_newtable(L); detail::lua_reference ref; ref.set(L); return object(L, ref, true/*object::reference()*/); } } /* struct A { }; object f = class_
(); A* ptr = object_cast
(f(), adopt(_1)); delete ptr; */ #endif // LUABIND_OBJECT_PROXY_HPP_INCLUDED
object_funs.hpp
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