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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\detail\overload_rep.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #if !BOOST_PP_IS_ITERATING #ifndef LUABIND_OVERLOAD_REP_HPP_INCLUDED #define LUABIND_OVERLOAD_REP_HPP_INCLUDED #include
#include
#include
#include
#include
#include
#include
#include
#ifndef BOOST_MSVC #include
#endif namespace luabind { namespace detail { struct dummy_ {}; // this class represents a specific overload of a member-function. struct overload_rep: public overload_rep_base { #define BOOST_PP_ITERATION_PARAMS_1 (4 \ , (0, LUABIND_MAX_ARITY,
, 1)) #include BOOST_PP_ITERATE() bool operator==(const overload_rep& o) { if (o.m_const != m_const) return false; if (o.m_arity != m_arity) return false; if (o.m_params_.size() != m_params_.size()) return false; for (int i = 0; i < (int)m_params_.size(); ++i) { if (!(LUABIND_TYPE_INFO_EQUAL(m_params_[i], o.m_params_[i]))) return false; } return true; } void set_fun(boost::function1
const& f) { call_fun = f; } void set_fun_static(boost::function1
const& f) { call_fun_static = f; } int call(lua_State* L, bool force_static_call) const; bool has_static() const { return !call_fun_static.empty(); } private: // this is the normal function pointer that may be a virtual boost::function1
call_fun; // this is the optional function pointer that is only set if // the first function pointer is virtual. This must always point // to a static function. boost::function1
call_fun_static; // the types of the parameter it takes std::vector
m_params_; // is true if the overload is const (this is a part of the signature) bool m_const; }; }} // namespace luabind::detail #endif // LUABIND_OVERLOAD_REP_HPP_INCLUDED #elif BOOST_PP_ITERATION_FLAGS() == 1 #define LUABIND_PARAM(z, n, _) m_params_.push_back(LUABIND_TYPEID(A##n)); #define LUABIND_POLICY_DECL(z,n,offset) typedef typename detail::find_conversion_policy
::type BOOST_PP_CAT(p,n); #define LUABIND_ARITY(z,n,text) + BOOST_PP_CAT(p,n)::has_arg // overloaded template funtion that initializes the parameter list // called m_params and the m_arity member. template
overload_rep(R(T::*)(BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), A)), Policies*) : m_const(false) { m_params_.reserve(BOOST_PP_ITERATION()); BOOST_PP_REPEAT(BOOST_PP_ITERATION(), LUABIND_PARAM, _) BOOST_PP_REPEAT(BOOST_PP_ITERATION(), LUABIND_POLICY_DECL, 2) m_arity = 1 BOOST_PP_REPEAT(BOOST_PP_ITERATION(), LUABIND_ARITY, 0); } template
overload_rep(R(T::*)(BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), A)) const, Policies*) : m_const(true) { m_params_.reserve(BOOST_PP_ITERATION()); BOOST_PP_REPEAT(BOOST_PP_ITERATION(), LUABIND_PARAM, _) BOOST_PP_REPEAT(BOOST_PP_ITERATION(), LUABIND_POLICY_DECL, 2) m_arity = 1 BOOST_PP_REPEAT(BOOST_PP_ITERATION(), LUABIND_ARITY, 0); } template
overload_rep(R(*)(BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), A)), Policies*) : m_const(false/*is_indirect_const
::value*/) { m_params_.reserve(BOOST_PP_ITERATION()); BOOST_PP_REPEAT(BOOST_PP_ITERATION(), LUABIND_PARAM, _) BOOST_PP_REPEAT(BOOST_PP_ITERATION(), LUABIND_POLICY_DECL, 1) m_arity = 0 BOOST_PP_REPEAT(BOOST_PP_ITERATION(), LUABIND_ARITY, 0); } #undef LUABIND_ARITY #undef LUABIND_POLICY_DECL #undef LUABIND_PARAM #endif
overload_rep.hpp
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