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CEGUICoordConverter.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUICoordConverter.h
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/*********************************************************************** filename: CEGUICoordConverter.h created: Sun Sep 18 2005 author: Paul D Turner
*************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUICoordConverter_h_ #define _CEGUICoordConverter_h_ #include "CEGUIUDim.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Utility class that helps in converting various types of co-ordinate between absolute screen positions and positions offset from the top-left corner of a given Window object. */ class CEGUIEXPORT CoordConverter { public: /*! \brief Convert a window co-ordinate value, specified as a UDim, to a screen relative pixel co-ordinate. \param window Window object to use as a base for the conversion. \param x UDim x co-ordinate value to be converted \return float value describing a pixel screen co-ordinate that is equivalent to window UDim co-ordinate \a x. */ static float windowToScreenX(const Window& window, const UDim& x); /*! \brief Convert a window pixel co-ordinate value, specified as a float, to a screen pixel co-ordinate. \param window Window object to use as a base for the conversion. \param x float x co-ordinate value to be converted. \return float value describing a pixel screen co-ordinate that is equivalent to window co-ordinate \a x. */ static float windowToScreenX(const Window& window, const float x); /*! \brief Convert a window co-ordinate value, specified as a UDim, to a screen relative pixel co-ordinate. \param window Window object to use as a base for the conversion. \param y UDim y co-ordinate value to be converted \return float value describing a screen co-ordinate that is equivalent to window UDim co-ordinate \a y. */ static float windowToScreenY(const Window& window, const UDim& y); /*! \brief Convert a window pixel co-ordinate value, specified as a float, to a screen pixel co-ordinate. \param window Window object to use as a base for the conversion. \param y float y co-ordinate value to be converted. \return float value describing a screen co-ordinate that is equivalent to window co-ordinate \a y. */ static float windowToScreenY(const Window& window, const float y); /*! \brief Convert a window co-ordinate point, specified as a UVector2, to a screen relative pixel co-ordinate point. \param window Window object to use as a base for the conversion. \param vec UVector2 object describing the point to be converted \return Vector2 object describing a screen co-ordinate position that is equivalent to window based UVector2 \a vec. */ static Vector2 windowToScreen(const Window& window, const UVector2& vec); /*! \brief Convert a window pixel co-ordinate point, specified as a Vector2, to a screen pixel co-ordinate point. \param window Window object to use as a base for the conversion. \param vec Vector2 object describing the point to be converted. \return Vector2 object describing a screen co-ordinate position that is equivalent to window based Vector2 \a vec. */ static Vector2 windowToScreen(const Window& window, const Vector2& vec); /*! \brief Convert a window area, specified as a URect, to a screen area. \param rect URect object describing the area to be converted \return Rect object describing a screen area that is equivalent to window area \a rect. */ static Rect windowToScreen(const Window& window, const URect& rect); /*! \brief Convert a pixel window area, specified as a Rect, to a screen area. \param window Window object to use as a base for the conversion. \param rect Rect object describing the area to be converted. \return Rect object describing a screen area that is equivalent to window area \a rect. */ static Rect windowToScreen(const Window& window, const Rect& rect); /*! \brief Convert a screen relative UDim co-ordinate value to a window co-ordinate value, specified in pixels. \param window Window object to use as a target for the conversion. \param x UDim x co-ordinate value to be converted \return float value describing a window co-ordinate value that is equivalent to screen UDim co-ordinate \a x. */ static float screenToWindowX(const Window& window, const UDim& x); /*! \brief Convert a screen pixel co-ordinate value to a window co-ordinate value, specified in pixels. \param window Window object to use as a target for the conversion. \param x float x co-ordinate value to be converted. \return float value describing a window co-ordinate value that is equivalent to screen co-ordinate \a x. */ static float screenToWindowX(const Window& window, const float x); /*! \brief Convert a screen relative UDim co-ordinate value to a window co-ordinate value, specified in pixels. \param window Window object to use as a target for the conversion. \param y UDim y co-ordinate value to be converted \return float value describing a window co-ordinate value that is equivalent to screen UDim co-ordinate \a y. */ static float screenToWindowY(const Window& window, const UDim& y); /*! \brief Convert a screen pixel co-ordinate value to a window co-ordinate value, specified in pixels. \param window Window object to use as a target for the conversion. \param y UDim y co-ordinate value to be converted. \return float value describing a window co-ordinate value that is equivalent to screen co-ordinate \a y. */ static float screenToWindowY(const Window& window, const float y); /*! \brief Convert a screen relative UVector2 point to a window co-ordinate point, specified in pixels. \param window Window object to use as a target for the conversion. \param vec UVector2 object describing the point to be converted \return Vector2 object describing a window co-ordinate point that is equivalent to screen based UVector2 point \a vec. */ static Vector2 screenToWindow(const Window& window, const UVector2& vec); /*! \brief Convert a screen Vector2 pixel point to a window co-ordinate point, specified in pixels. \param window Window object to use as a target for the conversion. \param vec Vector2 object describing the point to be converted. \return Vector2 object describing a window co-ordinate point that is equivalent to screen based Vector2 point \a vec. */ static Vector2 screenToWindow(const Window& window, const Vector2& vec); /*! \brief Convert a URect screen area to a window area, specified in pixels. \param window Window object to use as a target for the conversion. \param rect URect object describing the area to be converted \return Rect object describing a window area that is equivalent to URect screen area \a rect. */ static Rect screenToWindow(const Window& window, const URect& rect); /*! \brief Convert a Rect screen pixel area to a window area, specified in pixels. \param window Window object to use as a target for the conversion. \param rect Rect object describing the area to be converted. \return Rect object describing a window area that is equivalent to Rect screen area \a rect. */ static Rect screenToWindow(const Window& window, const Rect& rect); private: /*! \brief Return the base X co-ordinate of the given Window object. \param window Window object to return base position for. \return float value indicating the base on-screen pixel location of the window on the x axis (i.e. The screen co-ord of the window's left edge). */ static float getBaseXValue(const Window& window); /*! \brief Return the base Y co-ordinate of the given Window object. \param window Window object to return base position for. \return float value indicating the base on-screen pixel location of the window on the y axis (i.e. The screen co-ord of the window's top edge). */ static float getBaseYValue(const Window& window); /*! \brief Return the base position of the given Window object. \param window Window object to return base position for. \return Vector2 value indicating the base on-screen pixel location of the window object. (i.e. The screen co-ord of the window's top-left corner). */ static Vector2 getBaseValue(const Window& window); }; } // End of CEGUI namespace section #endif // end of guard _CEGUICoordConverter_h_
CEGUICoordConverter.h
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