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CEGUIPropertyHelper.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIPropertyHelper.h
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/*********************************************************************** filename: CEGUIPropertyHelper.h created: 6/7/2004 author: Paul D Turner purpose: Interface to the PropertyHelper class *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIPropertyHelper_h_ #define _CEGUIPropertyHelper_h_ #include "CEGUIWindow.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Helper class used to convert various data types to and from the format expected in Propery strings */ class CEGUIEXPORT PropertyHelper { public: static float stringToFloat(const String& str); static uint stringToUint(const String& str); static int stringToInt(const String& str); static bool stringToBool(const String& str); static Size stringToSize(const String& str); static Point stringToPoint(const String& str); static Rect stringToRect(const String& str); static const Image* stringToImage(const String& str); static colour stringToColour(const String& str); static ColourRect stringToColourRect(const String& str); static UDim stringToUDim(const String& str); static UVector2 stringToUVector2(const String& str); static URect stringToURect(const String& str); static String floatToString(float val); static String uintToString(uint val); static String intToString(int val); static String boolToString(bool val); static String sizeToString(const Size& val); static String pointToString(const Point& val); static String rectToString(const Rect& val); static String imageToString(const Image* const val); static String colourToString(const colour& val); static String colourRectToString(const ColourRect& val); static String udimToString(const UDim& val); static String uvector2ToString(const UVector2& val); static String urectToString(const URect& val); }; } // End of CEGUI namespace section #endif // end of guard _CEGUIPropertyHelper_h_
CEGUIPropertyHelper.h
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