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CEGUIWindowFactory.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIWindowFactory.h
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/*********************************************************************** filename: CEGUIWindowFactory.h created: 21/2/2004 author: Paul D Turner purpose: Defines abstract base class for WindowFactory objects *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIWindowFactory_h_ #define _CEGUIWindowFactory_h_ #include "CEGUIBase.h" #include "CEGUIString.h" #include "CEGUIWindow.h" /*! \brief Declares a window factory class. \param T The window class name. \note The class that will be generated is is named <classname>Factory. A statement like this: CEGUI_DECLARE_WINDOW_FACTORY(MyWidget); Would generate a factory class named MyWidgetFactory. The factory is automatically instantiated and for the example it would be available as: WindowFactory* wf = &(getMyWidgetFactory()); or WindowFactory* wf = &CEGUI_WINDOW_FACTORY(MyWidget); */ #define CEGUI_DECLARE_WINDOW_FACTORY( T )\ class T ## Factory : public WindowFactory\ {\ public:\ T ## Factory() : WindowFactory( T::WidgetTypeName ) {}\ Window* createWindow(const String& name)\ {\ return new T (d_type, name);\ }\ void destroyWindow(Window* window)\ {\ delete window;\ }\ };\ T ## Factory& get ## T ## Factory(); /*! \brief Generates code for the constructor for the instance of the window factory generated from the class name \a T */ #define CEGUI_DEFINE_WINDOW_FACTORY( T )\ T ## Factory& get ## T ## Factory()\ {\ static T ## Factory s_factory;\ return s_factory;\ } /*! \brief Helper macro that return the real factory class name from a given class name \a T */ #define CEGUI_WINDOW_FACTORY( T ) (get ## T ## Factory()) // Start of CEGUI namespace section namespace CEGUI { /*! \brief Abstract class that defines the required interface for all WindowFactory objects A WindowFactory is used to create and destroy windows of a specific type. For every type of Window object wihin the system (widgets, dialogs, movable windows etc) there must be an associated WindowFactory registered with the WindowManager so that the system knows how to create and destroy those types of Window base object. */ class CEGUIEXPORT WindowFactory { public: /*! \brief Create a new Window object of whatever type this WindowFactory produces. \param name A unique name that is to be assigned to the newly created Window object \return Pointer to the new Window object. */ virtual Window* createWindow(const String& name) = 0; /*! \brief Destroys the given Window object. \param window Pointer to the Window object to be destroyed. \return Nothing. */ virtual void destroyWindow(Window* window) = 0; /*! \brief Get the string that describes the type of Window object this WindowFactory produces. \return String object that contains the unique Window object type produced by this WindowFactory */ const String& getTypeName(void) const {return d_type;} protected: /************************************************************************* Construction and Destruction *************************************************************************/ WindowFactory(const String& type) : d_type(type) {} public: // luabind compatibility virtual ~WindowFactory(void) {} protected: /************************************************************************* Implementation Data *************************************************************************/ String d_type; //!< String holding the type of object created by this factory }; } // End of CEGUI namespace section #endif // end of guard _CEGUIWindowFactory_h_
CEGUIWindowFactory.h
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