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memory.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\ode\memory.h
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/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* this comes from the `reuse' library. copy any changes back to the source */ #ifndef _ODE_MEMORY_H_ #define _ODE_MEMORY_H_ #include "ode/config.h" #ifdef __cplusplus extern "C" { #endif /* function types to allocate and free memory */ typedef void * dAllocFunction (size_t size); typedef void * dReallocFunction (void *ptr, size_t oldsize, size_t newsize); typedef void dFreeFunction (void *ptr, size_t size); /* set new memory management functions. if fn is 0, the default handlers are * used. */ ODE_API void dSetAllocHandler (dAllocFunction *fn); ODE_API void dSetReallocHandler (dReallocFunction *fn); ODE_API void dSetFreeHandler (dFreeFunction *fn); /* get current memory management functions */ ODE_API dAllocFunction *dGetAllocHandler (void); ODE_API dReallocFunction *dGetReallocHandler (void); ODE_API dFreeFunction *dGetFreeHandler (void); /* allocate and free memory. */ ODE_API void * dAlloc (size_t size); ODE_API void * dRealloc (void *ptr, size_t oldsize, size_t newsize); ODE_API void dFree (void *ptr, size_t size); #ifdef __cplusplus } #endif #endif
memory.h
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