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OISInputManager.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OIS\OISInputManager.h
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/* The zlib/libpng License Copyright (c) 2006 Phillip Castaneda (pjcast -- www.wreckedgames.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef OIS_InputManager_H #define OIS_InputManager_H #include "OISPrereqs.h" namespace OIS { /** Base Manager class. No longer a Singleton; so feel free to create as many InputManager's as you have windows. */ class _OISExport InputManager { public: /** @remarks Returns version number (useful in DLL/SO libs) @returns Bits: 1-8 Patch number, 9-16 Minor version, 17-32 Major version */ static unsigned int getVersionNumber(); /** @remarks Returns version string (useful in DLL/SO libs) @returns Version name */ static const char* getVersionName(); /** @remarks Creates appropriate input system dependent on platform. @param winHandle Contains OS specific window handle (such as HWND or X11 Window) @returns A pointer to the created manager, or raises Exception */ static InputManager* createInputSystem( std::size_t winHandle ); /** @remarks Creates appropriate input system dependent on platform. @param paramList ParamList contains OS specific info (such as HWND and HINSTANCE for window apps), and access mode. @returns A pointer to the created manager, or raises Exception */ static InputManager* createInputSystem( ParamList ¶mList ); /** @remarks Gets the name of the current input system.. eg. "Win32", "Linux", "XBox", etc */ virtual const std::string& inputSystemName() = 0; /** @remarks Destroys the InputManager @param manager Manager to destroy */ static void destroyInputSystem(InputManager* manager); /** @remarks Returns the number of joysticks found */ virtual int numJoySticks() = 0; /** @remarks Returns the number of mice found */ virtual int numMice() = 0; /** @remarks Returns the number of keyboards found */ virtual int numKeyboards() = 0; /** @remarks Returns the type of input requested or raises Exception */ virtual Object* createInputObject( Type iType, bool bufferMode ) = 0; /** @remarks Destroys Input Object */ virtual void destroyInputObject( Object* obj ) = 0; protected: //! Internal... Called from createInputSystem virtual void _initialize(ParamList ¶mList) = 0; //These are hidden to prevent app from directly instantiating/deleting an InputManager class InputManager() {} virtual ~InputManager() {} }; } #endif
OISInputManager.h
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