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OgreCylinderEmitter.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\opt\OgreCylinderEmitter.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright ) 2002 Tels
based on CylinderEmitter Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __CylinderEmitter_H__ #define __CylinderEmitter_H__ #include "OgreParticleFXPrerequisites.h" #include "OgreAreaEmitter.h" namespace Ogre { /** Particle emitter which emits particles randomly from points inside a cylinder. @remarks This basic particle emitter emits particles from a cylinder area. The initial direction of these particles can either be a single direction (i.e. a line), a random scattering inside a cone, or a random scattering in all directions, depending the 'angle' parameter, which is the angle across which to scatter the particles either side of the base direction of the emitter. */ class _OgreParticleFXExport CylinderEmitter : public AreaEmitter { public: // See AreaEmitter CylinderEmitter(ParticleSystem* psys); /** See ParticleEmitter. */ void _initParticle(Particle* pParticle); protected: // See AreaEmitter }; } #endif
OgreCylinderEmitter.h
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