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win_fd_set_adapter.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\asio\detail\win_fd_set_adapter.hpp
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// // win_fd_set_adapter.hpp // ~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_WIN_FD_SET_ADAPTER_HPP #define BOOST_ASIO_DETAIL_WIN_FD_SET_ADAPTER_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include
#include
#if defined(BOOST_WINDOWS) || defined(__CYGWIN__) namespace boost { namespace asio { namespace detail { // Adapts the FD_SET type to meet the Descriptor_Set concept's requirements. class win_fd_set_adapter { public: enum { win_fd_set_size = 1024 }; win_fd_set_adapter() : max_descriptor_(invalid_socket) { fd_set_.fd_count = 0; } bool set(socket_type descriptor) { for (u_int i = 0; i < fd_set_.fd_count; ++i) if (fd_set_.fd_array[i] == descriptor) return true; if (fd_set_.fd_count < win_fd_set_size) { fd_set_.fd_array[fd_set_.fd_count++] = descriptor; return true; } return false; } bool is_set(socket_type descriptor) const { return !!__WSAFDIsSet(descriptor, const_cast
(reinterpret_cast
(&fd_set_))); } operator fd_set*() { return reinterpret_cast
(&fd_set_); } socket_type max_descriptor() const { return max_descriptor_; } private: // This structure is defined to be compatible with the Windows API fd_set // structure, but without being dependent on the value of FD_SETSIZE. struct win_fd_set { u_int fd_count; SOCKET fd_array[win_fd_set_size]; }; win_fd_set fd_set_; socket_type max_descriptor_; }; } // namespace detail } // namespace asio } // namespace boost #endif // defined(BOOST_WINDOWS) || defined(__CYGWIN__) #include
#endif // BOOST_ASIO_DETAIL_WIN_FD_SET_ADAPTER_HPP
win_fd_set_adapter.hpp
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